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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Music (12 Tracks (IWBTG and MondoMedicals NEW))
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Author Topic: Indie Brawl: Music (12 Tracks (IWBTG and MondoMedicals NEW))  (Read 119455 times)
JMickle
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« Reply #420 on: February 27, 2010, 01:48:37 PM »

Hm, an Iji level victory theme? By JMickle? Yes. If we're doing level winning themes, definitely.
awh your the greatest :D
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battlerager
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« Reply #421 on: February 27, 2010, 02:01:48 PM »

Here's two real quick experiments.

I'm obviously not very good at this  Giggle

MIDI TIME!


http://www.dopterra.com/Battlerager/indiebrawl_victory_naija.mid

http://www.dopterra.com/Battlerager/indiebrawl_victory_trilby.mid

Woooyeah for 5 minute-midis!  Crazy
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JMickle
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« Reply #422 on: February 27, 2010, 02:10:20 PM »

just listening through the iji level clear... it's incredible how much you managed to fit into a 26 second piece of music  Cheesy

I'll have to shorten it down to 5-10 seconds though
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hyperduck
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« Reply #423 on: February 27, 2010, 02:13:44 PM »

Smiley I can send you the seperate files if you email me. Either at the hyperduck email or my hotmail.co.uk one. give me a shout and I'll send you some across, the midi files if that helps.
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shig
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« Reply #424 on: February 27, 2010, 03:21:26 PM »

Wait, a vitory theme for each level? Why not for each character, instead?
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hyperduck
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« Reply #425 on: February 27, 2010, 03:31:02 PM »

Wait, a vitory theme for each level? Why not for each character, instead?

This is also possible. However, would it not be more fun to mix it up? I mean if you're uber-1337 at indie brawlz you'll hear the same victory theme over and over, the level victory gives way to a personalisation of each level on an audio level and changes the victory themes up each time!
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JMickle
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« Reply #426 on: February 27, 2010, 03:35:59 PM »

here's a WIP for the victory theme.
WAV: http://www.box.net/shared/1losji60vv
MP3: http://www.box.net/shared/iuc1kehaad

===

Ah, that'd be amazing, mecha! *SENDS*

===

I was under the impression it WAS for the characters.
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battlerager
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« Reply #427 on: February 27, 2010, 03:47:54 PM »

I was under the impression it WAS for the characters.
Yeah, that was what I meant, too.
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hyperduck
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« Reply #428 on: February 27, 2010, 04:11:12 PM »

here's a WIP for the victory theme.
WAV: http://www.box.net/shared/1losji60vv
MP3: http://www.box.net/shared/iuc1kehaad

===

Ah, that'd be amazing, mecha! *SENDS*

===

I was under the impression it WAS for the characters.

That's pretty freakin sweet if i do say so myself.

P.S. Check yo mail, sucka  Gentleman
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nothingxs
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iji, god damnit.


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« Reply #429 on: February 27, 2010, 04:16:18 PM »

Personally, I prefer the idea of custom music per character over per stage, since we're praising the winner of the fight, not the stage... Wink
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hyperduck
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« Reply #430 on: February 27, 2010, 04:20:50 PM »

I think both are good ideas, I just prefer the level themed victory since the amount of characters to levels will be like.. how many more? A good few I would imagine!
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nothingxs
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iji, god damnit.


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« Reply #431 on: February 27, 2010, 04:29:03 PM »

I think both are good ideas, I just prefer the level themed victory since the amount of characters to levels will be like.. how many more? A good few I would imagine!

Victory songs tend to be pretty short in comparison, but I can see the reasoning.
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hyperduck
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« Reply #432 on: February 27, 2010, 04:55:05 PM »

Yeah that's what I meant, I mean if you think about it, it's gotta be quality over quantity, and although it'd be great to have a tune for each character, the quality of composition when laid out so thin can really strain your arranging side, as a musician.

Everybody I know, who is working on the team knows what this is like and wants to deliver quality at every turn, but there is only so much you can do with some characters musical background, and when it's hard enough to generate a piece of music for the stage of the character in the first place, coming from an ambient/weakly composed game OST, it is probably best to focus on the stages and their corresponding stage musics.

(also JMickle I want to say sorry for not including you when listing the great musicians on the Indie Brawl team, and your recent iji victory jingle arrangement just has proven that you got the skills to pay das bill ja bitte. I'm irish, not german.)
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shig
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« Reply #433 on: February 27, 2010, 05:08:12 PM »

Also if that's the case, then we don't need a generic victory theme to be used with characters that lack the appropriate music.

The same would happen to stage musics. For example, if I remember correctly, we have stages planned for Mondo Medicals and Knytt.
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hyperduck
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« Reply #434 on: February 27, 2010, 05:19:46 PM »

Also if that's the case, then we don't need a generic victory theme to be used with characters that lack the appropriate music.

The same would happen to stage musics. For example, if I remember correctly, we have stages planned for Mondo Medicals and Knytt.

Is there as many players as there is levels in this game? Just curious, not sure myself!
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shig
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« Reply #435 on: February 27, 2010, 05:24:05 PM »

16 confirmed characters and 17 confirmed stages so far.

Maybe you guys should start with the games that have both a character and a stage, just in case.

Like Iji, Bonesaw, Noitu Love and Aquaria.
« Last Edit: February 27, 2010, 05:42:38 PM by shig » Logged
nothingxs
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« Reply #436 on: February 27, 2010, 05:34:32 PM »

characters that lack the appropriate music.

That's a good enough reason to use stage victory music.
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shig
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« Reply #437 on: February 27, 2010, 05:42:16 PM »


Did you read my posts after someone else made that same statement?

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JMickle
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« Reply #438 on: February 28, 2010, 02:01:41 AM »

(also JMickle I want to say sorry for not including you when listing the great musicians on the Indie Brawl team, and your recent iji victory jingle arrangement just has proven that you got the skills to pay das bill ja bitte. I'm irish, not german.)
naw, it's cool, thanks for the compliments Smiley

16 confirmed characters and 17 confirmed stages so far.

Maybe you guys should start with the games that have both a character and a stage, just in case.

Like Iji, Bonesaw, Noitu Love and Aquaria.
Seems like a compelling argument for Characters. But yeah, sticking to the games with both is smart.
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hyperduck
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« Reply #439 on: February 28, 2010, 02:26:48 AM »


Did you read my posts after someone else made that same statement?



My mate nothingxs mighta just missed it, no biggy, your point is an excellent one shig and I think that's a good way to go, once we've got that sorted, we can look onwards to other options!
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