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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace BookPitchblackoids [FINISHED]
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Hideous
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3D models are the best


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« Reply #20 on: October 30, 2008, 03:43:23 AM »

I wanted to play this, but apparently you did something wrong @ line 81 in joystick.hpp. ("Expression: i < numButtons_") Sad
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György Straub
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Friendly Giant Nano


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« Reply #21 on: October 30, 2008, 04:40:21 AM »

I wanted to play this, but apparently you did something wrong @ line 81 in joystick.hpp. ("Expression: i < numButtons_") Sad

thanks for that! the fixed version in underway.

EDIT: done.
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Melly
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« Reply #22 on: November 29, 2008, 11:21:42 AM »

Played it, and while the idea is really neat it's really hard. Then again, I always sucked at asteroids. Gentleman
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Feel free to disregard the above.
Games: Minus / Action Escape Kitty
György Straub
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« Reply #23 on: November 29, 2008, 12:28:55 PM »

Played it, and while the idea is really neat it's really hard. Then again, I always sucked at asteroids. Gentleman

hey Melly,
thanks for picking up the game and for commenting on it.=) from the feedbacks I've got I guess I should have named it Bitchblackoids, however there are certain techniques that help surviving longer.=)
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scytos
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« Reply #24 on: November 30, 2008, 04:37:12 AM »

Fun. This game is trickier than it looks.

(slight spoiler)I didn't realize that constant shooting was a bad idea until I read your post about it. Smiley It gets much tougher when you lose track of the ships, though, and that happens quite often. You kind of start shooting around just to hit that one ship you can't see and, suddenly, you've accidentally doomed yourself. Smiley(end slight spoiler)

Even after finding a reasonable strategy, I find it too hard. It took me a while until I got past wave 1. The opponents always seem to hit me dead on, maybe they should be a bit more human.
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Hempuli‽
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Sweet potatoes.


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« Reply #25 on: November 30, 2008, 07:31:43 AM »

Looks great, but indeed, too hard
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Soulliard
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« Reply #26 on: December 06, 2008, 01:15:10 PM »

I'm one of the Asteroids players who never moves the ship, using it like a turret. As you can imagine, I found this version to be very difficult.
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Pishtaco
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« Reply #27 on: December 14, 2008, 02:06:35 PM »

I liked the way you are encouraged to conserve shots because any stray ones are likely to come back and hit you. Finding the black asteroids was cool, but the lonely, scary feeling fades when all the enemies turn up. Still, neat.
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