If you are interested in helping me populate this game with more items, definitely drop me a line. I'd love to open up development of this to anyone who is interested.
THE LATEST PLAYABLE BUILD (031) and GM8 SOURCE CODE >
http://www.mediafire.com/download/13222d517b9c2l5/Morty's_Lost_Catacombs_build_031.rarPlease contact me if you decide to tweak or distribute the source code.
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SECOND PLACE WINNER for Kongregat's Game in Ten Day competition #33, and my first game involving procedurally generated levels.You are Morty! Adventurer! Wanderer! Explorerer! Fightererer!
You must survive the LOST CATACOMBS for as long as you can!
This game was created as a love letter to PC and Atari adventure games of the 80's. The graphics didn't always make a lot of sense, the gameplay wasn't always fair, the goal was never clear, but bob be praised if it wasn't a good time.
INSTRUCTIONSW,A,S,D = moves Morty
SPACE = shoots a magic ring that absorbs lava and water
absorbing lava and water charges up fire and water shots
you can only have one water and one fire shot charged at a time
E = fire shot
Q = water shot
SHIFT = spawn new level
SHIFT only works when you have absorded enough water and/or lava
ESC = end game
BACK SPACE = reset game
There are many more secrets, items, and details to playing Morty's Lost Catacombs, but in the tradition of the old adventure games this is inspired by, you'll have to figure them out for yourself!
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UPDATES>>> 06.09.13build 031
More polish and added a few more items as well as an intro screen. This is the final build for the GITD #33 compo, but I'll be continuing to develop this game afterwards.
Latest devlog video... don't mind the wax-dramatic...
>>> 06.08.13build 030
Added some more interesting items.
>>> 06.06.13build 026
This is pretty much the finished game. Now I'll just be adding a bunch of items to buy from the shop that will each in someway fundamentally change the nature of the game (their are five items available right now, including SHOTGUN PANDA!).
Let me know what you think! :D
Added... too many things to name... sounds, items, fleshed out the game play and then some!
>>> 06.04.13Fully playable build 021 and source code (GM8) is here >
http://www.mediafire.com/?zbd6vcpo9vktbjaVideo commentary of latest build >
Added level reset function once tile collection maximum has been reached
Added item shop, cuddle panda item, and item GUI
>>> 06.02.13Build 015 and source code (GM8) is here >
http://www.mediafire.com/?xxf1f41qbl3jfs9Added health and gold spawns as well as health / gold / tile collection GUI.
Added damage from blobs
>>> 06.01.13VIDEO DEMO AND COMMENTARY of current playable build >
PLAYABLE BUILD! >>>
http://www.mediafire.com/download/3a1f8aj6fy8aizc/Morty's_Lost_Catacombs_build_010.exeControls are WASD for movement, E for fire ball, Q for water ball, SPACE for the um... sucking up water/fire magic.
There's no damage yet.
BACKSPACE to regenerate the level. I recommend not moving until you see the dark rock generated or you might get stuck.