nayon
|
|
« Reply #31 on: October 24, 2008, 02:32:07 PM » |
|
That is very true, however I have contacted oth of the authors of these games and informed them, and improved upon their engines. When I actually produce finished stuff I intend upon giving them credit. However I do not want to disgrace other peoples' works with buggy engines I release. Also, that is for the documentation of the game, not for the competition thread of the game. The prototypes don't even have credits yet, so how am I expected to credit? But as I said, creators of the engines know what I'm doing, and even in the thread of the tower game I said the sprite was placeholder. I have no intent to plagiarise of course. Even the name of the prototype is the name of the guy's engine, and if you press F1 ingame you see the description of the engine by the guy, I didn't remove it, so it's not like I have an intention of hiding it. The engines were made public and usable by others, and at no point did I claim I made them entirely. I just claimed optimizing them.
I have no intention of filling a thread which is supposed to be fun adn about the CPB to be filled with "i took this from here, and that from there", because that is not the point of the thread, the process of the competition and the end product is, I'm not going to use those sprites so I even got a friend to do graphics, but I also want to show the people that I have built something, and believe me that tower thing runs much better than the original example, I worked more than 8 hours on the code to get it to run faster, so it's just as much as mine, I believe, and the maker didn't ask for credit, I DID tell the maker what I'm doing with it though. I even told the maker how I improved the code and what I plan on doing with it. He told me to credit him if I used any sprites of his, which I fully intend on doing so. Same for the fire engine, I even improved on it and the maker thanked me. So please be more careful before swinging accusations. I did not "merely edit" these things. Does the tower prototype you see there run at consistent 30fps, like mine runs at my computer? No, with me, it ran at consistent 7 fps. It does not have pushable blocks. It does not have all the levels I made. It does not have the musics and sounds I made myself. I do not intend to plagiarise anyone's hard work. I just used free-to-use examples to create a better design, and I used some sprites by other people (not claiming them as mine) to put out a gameplay design, which is the thing that matters most, for the people to comment on, because artwork can be done anytime, but fixing gameplay takes time, so I thought I'd finish the code before my friend starts cranking out the artwork. Is that so wrong? If it is, count me out, to be honest.
And yes, the physics are GMPhysics v5 beta.
|