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TIGSource ForumsCommunityDevLogsNo Kings - Turn Based Tactics
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Author Topic: No Kings - Turn Based Tactics  (Read 30735 times)
eigenbom
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« Reply #100 on: May 17, 2014, 06:35:12 PM »

You should make the multiplayer be similar to Dark Souls. Keep it up beli!
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Belimoth
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« Reply #101 on: May 17, 2014, 07:00:37 PM »

I am already stealing so much from Dark Souls, ha.
I'm still at it, been working on a demo that I'll be sharing at Indy PopCon if I finish it in time.
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ericmbernier
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« Reply #102 on: May 21, 2014, 04:11:51 AM »

Dark Souls II stole my idea about ents and giants being the same thing, No Kings is cancelled.

Just rename the game to No Kings - A Tale of Redemption. Grin
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marvinhawkins
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« Reply #103 on: May 21, 2014, 07:57:42 PM »

Dark Souls II stole my idea about ents and giants being the same thing, No Kings is cancelled.

Just rename the game to No Kings - A Tale of Redemption. Grin

Or two kings 3. A Tale of no redemption... revengance saga
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Belimoth
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« Reply #104 on: May 28, 2014, 05:00:18 PM »

$10 to anyone who beats me at my own game at Indy PopCon.
I'm coding in secret cheat codes.
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James Edward Smith
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« Reply #105 on: May 29, 2014, 05:21:44 AM »

No Kings 2: No Queens Either

and then

No Kings Forever
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Jay Margalus
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« Reply #106 on: May 29, 2014, 06:51:08 AM »

Quote
$10 to anyone who beats me at my own game at Indy PopCon.

You are on.
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Former co-owner of Lunar Giant Studios (game company), former gamedev faculty at DePaul University. Now: Teaching entrepreneurship and design at Washington & Lee. On Twitter @jaymargalus.
Belimoth
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« Reply #107 on: May 29, 2014, 10:04:14 AM »

No Kings 2: No Queens Either

So good. This is canon now.

You are on.

Jay can I borrow like $10 I don't have any cash.
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Belimoth
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« Reply #108 on: June 11, 2014, 01:33:42 PM »

Indy PopCon build: http://margal.us/1l2ka97
« Last Edit: June 11, 2014, 02:26:35 PM by Belimoth » Logged

08--n7.r6-79.84
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« Reply #109 on: June 12, 2014, 04:52:28 AM »

Indy PopCon build: http://margal.us/1l2ka97

Cool! And this has a potential. But in-game view is a very small and so closely. I think for a tactical game like this would be better to have a little more map's overview.

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Belimoth
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« Reply #110 on: June 12, 2014, 10:11:50 AM »

Nah, that's been done. CQC is what I'm aiming for.

Working on new maps. That one is the smallest feasible one I think.
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Belimoth
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« Reply #111 on: July 05, 2014, 02:22:18 PM »

I've got consoles on consoles, gonna be doing backend for those for a while and doing more detailed work overall to bring the quality up.

AI is hard.
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