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TIGSource ForumsCommunityDevLogsNo Kings - Turn Based Tactics
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Author Topic: No Kings - Turn Based Tactics  (Read 25032 times)
happymonster
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« Reply #80 on: November 08, 2013, 02:17:19 PM »

Hmm.. possibly have the rider crouching forward over the wolf so that only his head is visible? Then you could see most of the unit behind..
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marvinhawkins
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« Reply #81 on: November 17, 2013, 09:07:53 AM »

I like the art direction in the mockup. Very Nintendo esque. Nice work. keep it up.
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antoniodamala
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« Reply #82 on: November 17, 2013, 09:38:25 AM »

god i wanna play this game even more with that graphic overhaul
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joseph ¯\_(ツ)_/¯
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« Reply #83 on: November 17, 2013, 10:45:10 AM »

ooof that art is so good
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happymonster
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« Reply #84 on: November 17, 2013, 12:37:25 PM »

I think you need more contrast in the unit art, it looks too dark against the brighter backgrounds to me and some of the detail is lost.
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ericmbernier
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« Reply #85 on: November 18, 2013, 01:32:36 PM »

The new art looks great so good.
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08--n7.r6-79.84
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« Reply #86 on: January 26, 2014, 10:47:32 PM »





Do not sink!
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08--n7.r6-79.84
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« Reply #87 on: January 28, 2014, 07:13:10 PM »

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Belimoth
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« Reply #88 on: January 28, 2014, 08:55:09 PM »



How can I say no to that?
Nobody told the little guy what he's in for Evil
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Belimoth
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« Reply #89 on: January 31, 2014, 11:37:45 PM »

I ended up going with the Flagbearer style rules. You can spawn a Flagbearer at any of your flags, but you forfeit the ability to summon new units at that position until he retreats or successfully captures an enemy flag. I really like the rhythm that results from this.

I've cut the unit roster to a core group of 10 units and have been polishing the interactions between these. I've also cut fog because I am not a good enough designer to dovetail it with the rest of the game but it might come back in a different form.

I've got all of 08's unit art in and it looks pretty dang cool. Next I'm working on a new level format so I can use the tiles, and another pass on the gui.
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ANtY
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« Reply #90 on: February 01, 2014, 02:15:38 AM »

is this gonna be multiplayr?
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Belimoth
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« Reply #91 on: February 01, 2014, 04:12:01 AM »

 MULTIPLAYER

Ya.
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qwertyhim513
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« Reply #92 on: February 01, 2014, 09:01:47 AM »

To fix the problem with sight you could do the following:
-Have a movable camera but will probably take forever
(example: harmonia online)
-Have the ability to turn the camera to a fixed north-south-east-west view, but it might be disorientating
-have the cavalry be faded if there is a unit behind it.

Hope this helps. Keep up the good work.  Gentleman
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Fervir
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« Reply #93 on: March 07, 2014, 01:44:58 PM »

Played this game, and now I'm tracking it.
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08--n7.r6-79.84
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« Reply #94 on: March 22, 2014, 12:59:06 PM »

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Ouren
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« Reply #95 on: March 22, 2014, 09:02:50 PM »

What's this being made in?
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ANtY
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« Reply #96 on: March 23, 2014, 04:55:00 AM »

computer

 Wizard
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08--n7.r6-79.84
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« Reply #97 on: March 24, 2014, 03:58:31 AM »

What's this being made in?

If you asked me and asked about that gif, I drew it in Photoshop CS3. c:


Also, tileset testing:



(Drew it in Photoshop and testing in Tiled Map Editor).
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Belimoth
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« Reply #98 on: March 24, 2014, 03:08:46 PM »

What's this being made in?

Code is Monkey with some custom targets.
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Belimoth
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« Reply #99 on: May 17, 2014, 06:18:35 PM »

Dark Souls II stole my idea about ents and giants being the same thing, No Kings is cancelled.
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