Hey Guys!
Since I've been selling
NEO Scavenger on
Desura for a little over a year now, I figured I'd share some of my experience. Particularly, since it contrasts some of the other posts here.
First, a bit of big-picture info.
- NEO Scavenger's been in development since April 2011.
- I launched my company website (Blue Bottle Games), and beta pre-sales (via said site) in March 2012.
- Desura approached me later that summer, and I began selling there in September 2012.
- I participated in Groupees's Be Mine 5 Bundle in October 2012
- NEO Scavenger was added to Greenlight in August 2012, and Greenlit exactly one year later.
- IndieGameStand approached me this summer, and added NEO Scavenger in September 2013, corresponding with their store launch.
To-date, services which carried NEO Scavenger have produced the following revenues (rough figures, USD)
- Blue Bottle Games: $31k (FastSpring is the transaction handler)
- Desura: $12k
- Groupees: $5k
- IndieGameStand: TBD (only a 5 sales in the first week or so)
Looking at the above, Desura isn't insignificant. Launch month alone saw $3.5k in sales. On average, monthly sales are about $0.5-1k. Not quite enough to pay rent reliably, but definitely worth having.
In my experience, putting effort into selling (publishing interesting news, contests, etc.) seems to drive those monthly sales closer to $1k, while quiet months simmer down to $0.5k. My BBG website similarly drives $0.5k when quiet, $1.2k on active months, and spikes of $2-5k on major events like launch day, Greenlight launch/acceptance, big-name press, etc.
For reference, I'm still losing money month-over-month (even ignoring the year of early development when no copies were sold). We're a household of two, and Rochelle has returned to school, so it's mainly my income and our savings paying bills right now. However, NEO Scavenger is still in beta pre-sale, and I'm hoping launch day combined with Steam launch makes up for lost time.
So is Desura worth it? I definitely think it
can be, though I wouldn't purport to know the secret to guaranteeing it.
As for the technical questions, Desura does have a Linux client. Two, in fact. There was an "official" one which I started using, but it was woefully broken. Later, asking for help on the forum tipped me off to
Desurium, which is an open source, community-maintained Desura client. The compiled version can be found
here. And, I dare say, it's in as-good shape or better than the PC client.
Finding it was less-than-intuitive, though, and I've heard rumors that Linden Labs is trying to
address that issue.
I am unaware of a Mac client.
As for distribution, Desura offers both in-client and stand-alone methods for download on PC and Linux, and stand-alone on Mac. NEO Scavenger takes advantage of all of those, and I believe people use all of them. (Some folks are Desura users, others just prefer the established brand-name for order-handling and no client.)
There is an approval process for each new build and news item, which is something I'm not thrilled about. If I post a new build or news piece, it can take up to 1 business day to get approved, which makes timing a hassle. On the plus side, however, approved news items will hit Desura's front page. And often their twitter feed, too.
Finally, Desura is one of the few vendors that offers a
Connect feature, allowing one to connect their order at Desura to an off-site system. I use this as a way to reward Desura customers with access to builds on my site. I also setup a reverse process (BBG site gives access on Desura), though there's a manual step there I must perform daily. (Through no fault of Desura, though. Lazy programming by me.)
This "Connect" feature is cool, but few other sites accommodate it. Thus, my lofty plans for "buy once, play anywhere" are blocked by that, even if I could figure out how to manage the permutations as the number of vendors increased.
Hopefully, this info sheds some more light on Desura for those who were wondering. It certainly can pull it's own weight, and then some. But I'd leverage other sales channels if you can.