Welcome to my DevLog!
My game is top-down adventure survival based on
one of Squidi's mechanics .
The main goal is to escape from each level. Each level is in shadow, but you can lit your way with torches. It's the most important thing to survive. In the darkness lurks the demons, who will try to kill you.
"Normally, the creatures in the darkness are unknown. However, they are attracted to blood and have a good sense of smell. If you wander too close to the dimming darkness, there is a possibility that they will leap out and attack (assuming they are there waiting for you). The darker the square, the more danger you are in. Also, the larger the concentration of them there are, the more brave they become. If there are three or four in the darkness, they may be brave enough to work into progressively lighter areas. They may also brave the light for a quick jump between two dark areas." - quote from Squidi
You'll have a limited set of weapons (crossbow, knife, rifle) and you really have to save ammo, because it is hard to find some in a lost tomb
I'm not sure if the levels will be random, or pre-created. That's the game in brief, the upcoming features will be decided on the run
All the graphics are property of Squidi
Current state: