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TIGSource ForumsHiddenThe DromeValley of the DeadUnpaid WorkWell-underway team looking for VFX artists and Programmers
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mrdeeds
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« on: June 07, 2013, 05:23:05 PM »

Hi

Would you be interested in helping with some code for a small collaborative project?
We could use some extra help!

Its a simple hero defense/survivor game inspired by Wacraft 3 maps like Battle Tanks and X Hero Defense.

Emphasis is on co-op, smashing waves of enemies together while forming your character role in-game through combining different projectile combos and finding ones that work better.

Gameplay in a nutshell:
Move you character and let your character shoot projectiles at enemies.
Defeat enemy waves and bosses. Survive.
Buy different characters (ingame) and items to upgrade them,
buy different projectiles and modifiers for projectiles (tower like units that will change behavior and properties of projectile of same type, that players can place on the map and combine them).
- This is just plain explanation of some of the core mechanics. There is a lot more behind each feature! Its simple, unique and fun game.

We have small and experienced team.
Development is going nice and we are 1 feature away from vertical slice.
We have some simple playable version.
Project scope is small so things aren't that hard to manage.

We have Unity PC pro version, and we will obtain iOS Pro soon as well.
Project has a potential funder so we are trying to speed up a bit, but this is still collaborative hobby project.

Let me know if you want to hear more!
https://lh3.googleusercontent.com/0fd6ZaZbTGT_Ed_m2d-s70GXWvSUxdo54MeBVFJz7GVsaDR3xoN4O91JkLWUKj-bCn1JhVRH5iw
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/977706_10151809994333054_2138200517_o.jpg
https://sphotos-a.xx.fbcdn.net/hphotos-ash3/933896_10151809994453054_346598432_n.jpg
http://s1328.photobucket.com/user/tigerija/media/Samples/Robots_UnityMobile_PlayerCharacter1RunAnimation_zpsfc66a161.mp4.html?sort=9&o=34

Message me here or email me at [email protected] and I'll get back to you under 24 hours for sure

Regards,
Andre
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