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TIGSource ForumsDeveloperPlaytestingRetaliation - Path of War ( turn based wargame ) PC-Android-OUYA
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Author Topic: Retaliation - Path of War ( turn based wargame ) PC-Android-OUYA  (Read 6974 times)
xteamsoftware
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« on: June 09, 2013, 03:33:41 PM »



Retaliation: Path of War is a new and original hex-and-counter turn based wargame. It has been designed and developed with the main purpose of offering a fun and easy to learn wargame, without the complexity and hyper realism of traditional simulation wargames while at the same time keeping all the interesting and challenging elements of tactical reasoning.
Have you enjoyed playing many matches of Risk™ with your friends but often felt limited by its simplicity and yearned for something more? Have you been engaged in realistic battle simulations lasting several hours (or days!) and wished you could just get to the point and vanquish your enemies?
Then you've come to the right place: whether you are a seasoned strategist or a casual gamer, you will love crushing tanks and conquering bases in Retaliation!

Retaliation: Path of War draws inspiration from a great variety of games (Risk™, Chess, Go, RolePlayingGames, Axis&Allies™, Memoir'44™ just to name a few) to deliver a fun, immediate and addictive challenge. It is simple to learn and fast to play but it
offers an infinite variety of tactical situations.

http://www.retaliationgame.com/

Beta testing We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.

« Last Edit: March 11, 2014, 05:09:13 PM by xteamsoftware » Logged

xteamsoftware
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« Reply #1 on: June 11, 2013, 01:36:55 PM »

First simple video, show the play of a single mission:





we are working on a "full trailer".

Thanks to all for suggestions
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petertos
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« Reply #2 on: June 11, 2013, 01:45:14 PM »

The gameplay doesn't look bad, in fact looks promising and fun! What I would try to improve are graphics, perhaps instead of a 2D side tank you could show something like this, you can do it on Blender, it's a free 3d software:

http://tf3dm.com/3d-model/tiger-king-54797.html
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xteamsoftware
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« Reply #3 on: June 11, 2013, 02:38:38 PM »


3d graphics isn't a problem ( we develop for console and create CG video for architecture, cartoons and music ) Smiley.

This is the author's style and we respect that.

The game was designed to have some "templates" ( user-selectable ), and, in final version, you can change some gfx ( tiles, units, backgrounds, ... )


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xteamsoftware
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« Reply #4 on: June 18, 2013, 02:07:14 PM »

New Upgrade : RC Version 0.86 [2013.06.18]

Special NOTE: An experimental "arcade" feature is being tested in this version, access it from the main menu options, under game options. Fast reflexes and good aim while clicking on vibrating targets will influence the chance of successful hits during combat.

What's new?

NEW FEATURES:
- started custom modding system
- unlocked possibility of custom background image
- hexinfo cards now have production and movement icons
- experimental arcade game mode
- autosave of mission progress
- prepared data structure for in-game rule book

UNDER THE HOOD CHANGES:
- zoom fit settings saved across maps
- added high res title image for HD
- modified warning dialog position
- changed treatment of independent armies

BUGS STOMPED :
- second page of missions not being correctly unlocked
- airport as stopper
- flanking through sidemountain
- no survivors game mode

http://www.retaliationgame.com

and some video:

http://www.youtube.com/xteamsoftware
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xteamsoftware
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« Reply #5 on: June 21, 2013, 10:29:29 PM »

** RC Version 0.87 [2013.06.21] **
What's new?
NEW FEATURES:

* first time play UI/buttons help
* help screens slider
* platform independent timer
* betatester "super user" mode enable/disable scheme
* enabled random terrain maps

UNDER THE HOOD CHANGES:

* updated UI help
* opengl optimization
* mission load optimization
* updated hextile info animation

BUGS STOMPED:

* flags were being marked as targets
* access violation
* memory was not freed in map loading
* memory was not freed in board management
* plateau and swamp terrains were not being loaded

demo:

http://www.retaliationgame.com

and some video:

http://www.youtube.com/xteamsoftware
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xteamsoftware
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« Reply #6 on: June 29, 2013, 04:35:17 AM »

Retaliation: Path of War
RC Version 0.88 [2013.06.29]

Download free at:

http://www.retaliationgame.com

What's new?

NEW FEATURES:
* introducing splitting and joining manoeuvres
* display of AI units' current state/mood and the related in-game options button
* 7 new missions and 1 new battle
* 4 new reference cards (join, split)
* loading of sea-crossing terrain tiles
* help page about the in-game menu options
* merge and split UI for unit deployment

UNDER THE HOOD CHANGES:
* enlarged attack report icons
* merge path arrows, in purple
* preparations for reinforcements

BUGS STOMPED:
* wrong edges in one sideforest
* wrong edges in one road
* loading of plateau terrain
* join UI
* enemy flag over hill (stopper + -1M)
* inline long comments
* split UI
* split and merge allowed across rivers
* friendly flag acting as stopper
* null pointer in player change
* winning condition for No Survival game mode
* merge was not allowed unto moved units
* sideforest over stopper terrain tiles
* adjacent units disappearing when cancelling split

We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.
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xteamsoftware
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« Reply #7 on: July 11, 2013, 12:22:22 AM »



I am pleased to announce new update 0.89.

In this update have been added Initiative and Reinforcements phases, road/railroad tiles and some new tile type: base, airport, power plant, nuclear plant, oil and desert.

NEW FEATURES:
* Initiative and Reinforcements phases unlocked
* initiative roll display and current turn play order (visualized under current player)
* loading of desert themed tiles
* implemented road and railroad rules
* terrain types with implicit road/railroad system (connectors)
* reinforcements UI
* blur effect for movement of units
* map definitions of state for newly created AI units
* effect of player elimination during multiplayer conquer HQ matches

UNDER THE HOOD CHANGES:
* road path arrows, in gray
* independent debug system
* map export framework
* rendering variables optimization
* improved merge icon
* updated road and railroad rules

BUGS STOMPED:
* watchdog AI behaviour
* minionAI was going to bother watchdogAI
* merge with adjacent but requiring two steps of movement
* road and railroad moves
* division by zero in initiative and reinforcement opengl dialogs
* split clones units if tile has flag
* enemy flag across river
* pulsing merge icon when no unit selected
* passable jungle terrain
* only reinforces empty tiles
* reinforcing over impassable terrain
* tank attempting river cross instead of going around through a nearby bridge
* two UI buttons not visible or not working
* cancelling split creating wrong units
* AI state variables reset
* refresh of units after takeground
* some road tiles not properly displayed
* railroad edges
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xteamsoftware
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« Reply #8 on: July 19, 2013, 02:09:22 PM »

New update 0.90

In this update we have added 9 missions ( for now 40 ) both tactical and strategy.

Corrects some bugs in the AI system (A* pathfinder and strategy/tactical weight determined)

Now we are working on new missions/battles and development for NintendoDS.
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« Reply #9 on: July 19, 2013, 02:38:18 PM »

Looks solid, good job.
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xteamsoftware
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« Reply #10 on: August 13, 2013, 05:06:55 AM »

Looks solid, good job.
   
Thank you! Grazie


New update 0.90b

Thanks to users report and feedback we have updated Retaliation Path of War.

Many bugs have been fixed and now the base rules engine is complete.

Now we are working on code optimizations and fix/clean some routines to simplify the porting.

We have made some collaborations for create some 3d graphics elements ( 3d isometric ) e for game musics with:

Andrea Giachini

Play free at:

http://www.retaliationgame.com/

We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.
« Last Edit: August 13, 2013, 05:25:20 AM by xteamsoftware » Logged

xteamsoftware
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« Reply #11 on: August 18, 2013, 01:46:48 AM »



Adding 3d isometric graphics for the troops, for a better "board game" effect.

This week will be available new 0.91 version with a dozen new missions / battles and numerous changes.


Thanks!
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xteamsoftware
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« Reply #12 on: August 26, 2013, 09:14:06 PM »



I am pleased to announce new update 0.91
added 8 battles, new isometric 3d armour units (plastic counters style) and new particle sfx: explosions, fire, merge, create.

Play free at:

http://www.retaliationgame.com/

We invite all interested players to participate in our beta testing program, offering up suggestions and spotting bugs in our product.
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xteamsoftware
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« Reply #13 on: September 09, 2013, 01:59:57 PM »



The 0.92 update introduces an alternative combat mode (called 'videogamer') which
offers a smoother and more action-like combat phase.
This mode has been designed for those players who would prefer a faster combat,
without the use of dice rolls. Those who instead prefer to play in the classic board
game mode can of course keep doing so.

New graphical effects have been added, for explosions and smoke, which together with the isometric tank counters from 0.91 give a new visual feel to the game.

The new hit/miss effects coupled with the videogamer mode remove the need to look at the results of dice rolls and let instead players concentrate on deploying their
armies and enjoy the combat mayhem.

Furthermore, this release introduces roads and the relevant rules, with 5 newly added maps covering both movement and combat on the road.

You can also try the in-game rulebook, which has now been almost completely activated.

As always, we welcome all feedback and suggestions!
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xteamsoftware
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« Reply #14 on: September 18, 2013, 03:00:01 PM »





Main theme Music

https://soundcloud.com/cloud88/vgm-path-of-war-main-theme

NEW FEATURES:
* implemented 'FLAGS_STAY' custom rule: when active, flags (army headquarters) are not removed from the board when conquered but instead change color (and owner)
* added campaign selection flags
* added last rulebook chapter (on terrain)
* added 5 new battles

UNDER THE HOOD CHANGES:



* added campaigns' management system
* started campaign maps
* removed project support splash screen
* modified and optimized terrain loading system
* optimized tiles animation rendering on map loading
* controlled and fixed rulebook chapters

BUGS STOMPED:

* impossible mission 40
* credits page not displayed
* inverted combat modifier for roads and for railroads
* in game music not looping
* in game music playing when disabled
* not correctly removed directx sound structure
* was not loading sea_island terrain
* cut margin in rulebook captions
* AI not correctly checking enemy hq
* retirement was influenced by terrain effects


http://www.retaliationgame.com/
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xteamsoftware
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« Reply #15 on: October 17, 2013, 02:30:14 PM »

New update 0.93d.
http://www.retaliationgame.com/

The latest update marks the unlocking of the first full campaign: a
connected multi-battle scenario, with its own background story (which
will also continue with future campaigns). Each map begins where the
previous one finished, moving across a huge continent map which has
been created for Retaliation.

This update also includes a new original music (by composer Andrea
Giachini) and addresses three issues, as per requests expressed by
many players:

  1) a new SplitUI: unifying the interface of Merge & Split to avoid
misclicks between merging moves and normal movement
  2) new keyboard shortcuts, including "space bar" to deselect the
currently selected unit
  3) game phase titles, to clearly mark the changing of phases
(movement, combat...) during the turn

As always we praise the development team for its fast response time to
players' feedback, delivering timely updates, solutions and bugfixes.

Review on IndieGraph
http://indiegraph.org/2013/10/15/retaliation-path-of-war-review/
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xteamsoftware
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« Reply #16 on: November 14, 2013, 12:40:24 AM »

New update 0.94 available for download

 

http://www.retaliationgame.com/


A major release, RC version 0.94 brings several new features:
  * the possibility to load external maps (created with the just
released map editor)
  * 4 new missions and 4 new battles, introducing railroads and their
use in combat, movement and reinforcements
  * the new map directive STARTING_PRODUCTION, which will allow maps
where an initial amount of production is to be spent to build up the
starting army
  * the first youtube video tutorials
  * and the possibility to run the game in fullscreen

Video tutorials
https://www.youtube.com/playlist?list=PL7S2H4SoEYRDhV6PPx36PIBpwJyHKbr3u

As always, we welcome feedback from the users and their map creations
(the best ones will be included in future versions of the game)
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xteamsoftware
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« Reply #17 on: December 07, 2013, 08:49:25 AM »

New update 0.94b available for download

http://www.retaliationgame.com/

The latest release completely renovates the graphics of the terrain tiles.
From the next version it will also possible for users to select their preferred tileset.
We are happy to inform you that Retaliation Path of War is preparing to roll out
our next phase of beta testing for Android and we'd like to invite you to join us.

NEW FEATURES:

 * Completely changed the graphics of the terrain tiles

 * (WIP) with the next release it will be possible to select a preferred tileset

UNDER THE HOOD CHANGES:

 * increased campaign memory allocation

 * optimized tile rendering function

 * (developer only) graphical changes in fog of war

 * (developer only) added observer mode for multiplayer games

BUGS STOMPED:

 * starting phase map directive was not applied

 * starting production was not reset after first turn

 * unit visualization during reinforcements under fog of war

 * "no enemy" event (AI) was not recognized

 * fixed max index for missions, battles and campaigns
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xteamsoftware
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« Reply #18 on: January 04, 2014, 05:13:14 AM »

We are pleased to announce that "Retaliation Path of War" is available on Desura

 http://www.desura.com/games/retaliation-path-of-war

We are happy to inform you that Retaliation Path of War is preparing to roll out our next phase of beta testing for Android and we'd like to invite you to join us; express your interest contacting us by email (check the website, /Contact/ page).
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xteamsoftware
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« Reply #19 on: January 15, 2014, 02:44:05 AM »

A major release, 0.97 marks the introduction of a new gameplay mode to
"Retaliation: Path of War", codenamed "no luck". If selected, all combat
results become deterministic, making the game more similar to chess.

It is hence now possible to play Retaliation in four very different
modes: classic boardgame style, videogamer mode (faster and smoother),
arcade mode (good aim and reflexes influencing combat outcomes) and
no-luck (deterministic).

0.97 also brings a host of new features, chief among them the
possibility of hiding the UI buttons and hence play seeing only the game board.

This release also comes with a new background music and a redesigned
in-game options menu (with four levels of UI, from beginner to hardcore).

http://www.retaliationgame.com/
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