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TIGSource ForumsCommunityDevLogsDinosword [Playable Demo]
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Author Topic: Dinosword [Playable Demo]  (Read 38961 times)
moi
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DILF SANTA


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« Reply #20 on: June 21, 2013, 06:04:41 PM »

I love the dithering  Hand Thumbs Up Left
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subsystems   subsystems   subsystems
absenter
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I push pixels.


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« Reply #21 on: June 23, 2013, 09:22:02 AM »

In the process of working on more artwork this weekend.

Old Options Screen.


New artwork for Options Screen (Keyboard WIP).


Cleaned up Hill Giant Boss Idle animation a bit around the hand/feet.


Punch animation for Hill Giant Boss (Posted for Screenshot Saturday. It's rough.).


Old Sabertooth Tiger NPC.

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Conker534
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« Reply #22 on: June 23, 2013, 09:27:33 AM »

Your art drives me crazy
In a good way.

I love your style.
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siskavard
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« Reply #23 on: June 23, 2013, 11:17:15 AM »

Man, that options screen is really great!

Love the animation!
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geepit
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« Reply #24 on: June 23, 2013, 12:42:21 PM »

That art is just too good! Kiss
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absenter
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« Reply #25 on: June 24, 2013, 06:40:32 PM »



I pixeled some more animals. Right now, I'm making art for the Mountain Stages and just made the idle animations for the Mountain Goat and Hawk.
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absenter
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« Reply #26 on: June 27, 2013, 04:31:13 AM »

Bear run cycle!!

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siskavard
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« Reply #27 on: June 27, 2013, 11:39:47 AM »


obligatory


looks great!!
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moi
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DILF SANTA


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« Reply #28 on: June 27, 2013, 12:53:04 PM »



haters gonna hate

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Alex Higgins
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« Reply #29 on: June 27, 2013, 02:56:08 PM »

Beautiful pixels. Following.
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i.i
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« Reply #30 on: July 08, 2013, 11:35:12 AM »

This game looks awesome.

I love the bounce mechanic you showed off in the grass area. I hope you add cool ways to progress levels faster like that in all of your stages, that'd be great!
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absenter
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« Reply #31 on: July 08, 2013, 01:44:15 PM »

This will happen.

Many places in the game will only be accessible based on how you approach your surroundings (moving platforms, bouncing on enemies, hidden passageways, etc). This game is fairly influenced by Mario 2, Clash at Demonhead and Donkey Kong Country, if that helps.
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siskavard
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« Reply #32 on: July 08, 2013, 06:44:00 PM »

Im definitely getting a SMB2 vibe off of it!
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Sam B
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« Reply #33 on: July 15, 2013, 10:34:02 PM »

Can't wait until we see more of this! =)
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absenter
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« Reply #34 on: August 17, 2013, 07:27:42 PM »



A section of the storyboard for the game intro. Chompy finds out that his planet is going to be destroyed.



Chompy's House concept.
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absenter
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« Reply #35 on: August 20, 2013, 07:58:22 PM »



More storyboard illustration for intro. Will add color and start animation soon.
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jO
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Adventure awaits!


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« Reply #36 on: August 20, 2013, 11:37:49 PM »

That storyboard looks very nice. I love the illustration of the house.
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absenter
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« Reply #37 on: August 28, 2013, 07:06:39 PM »



Working on first scene. WIP.
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absenter
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« Reply #38 on: October 20, 2013, 12:56:12 PM »



Cleaning up the first scene and working on the second scene.
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Whiteclaws
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« Reply #39 on: October 20, 2013, 01:35:41 PM »



Cleaning up the first scene and working on the second scene.
RAAADDDD
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