GET THE GAME HERE
http://store.steampowered.com/app/280360/
LIVE STREAM :
http://www.twitch.tv/coldrice_devKickstarter:
http://www.kickstarter.com/projects/coldricegames/interstellaria[/center]
Most current youtube video:
Jan 18th Alpha Teaser Trailer

My goal is to post an update midweek each week - I hope that by posting it'll keep me motivated and progressing.



Interstellaria is a game that I've dreamed of making for some time. I feel like I've only just got the basic skills enough to get started. Interstellaria draws heavy inspiration from games like: FTL, Mega Man, Starflight, and Metroid. I'm not trying to create a super game which I'll never complete - but more like take a few gameplay mechanics from each one and combine them into a game I feel like I'd really like to play (and hopefully other people will too!).

CURRENT PROGRESS SUMMARYRight now I have just the basics implemented via unity (for cross platform). The basic mechanics of the platformer segments / planetary exploration are set. The ship scene includes scanning down enemies (scanning is very simple), firing guns, and controlling crewmen. Little emoticon lists their needs, and manning stations boosts accuracy. The platformer contains an inventory, enemies, guns to shoot, and an expanded tileset.


What I'm dreaming of making:
SHIP MANAGEMENT 

-Manage stations and give orders instead of direct combat.
-Put out fires, maintain oxygen, repair hull damage, and keep your crew alive!
-Fend off intruders!
-Several different kinds of ships planned for the player to buy and pilot
-Stations can be purchased and placed in position by the player
CREW MANAGEMENT

-Take a page from the Sims - your crew are not only valuable but they are also unique.
-Crew have traits that make them valuable, or a nuisance.
-Crew must eat, sleep, interact, and be entertained to be at their best.
-Crewmen learn as they use their stations. Nothing is worse than losing your master engineer, and nothing is better than seeing your novice gunner level up to a journeyman gunner for that extra bonus to damage and accuracy!
TRADE AND DIPLOMACY
-Communicate with alien races, if they're friendly
-Trade between planets. Purchase goods, and then sell them on other planets for a profit.
-Special items are only available for you or your ship via trade
-Special items and ships are only available via diplomacy
EXPLORE PLANETS 
-Explore planets in a platformer mode. Each planet has its own challenge. Some are simple run/gun, others are more puzzle based, while some are open world ala metroid.
-upgrade your player! Several upgrades (armor, utilities) are available for sale on different planets. Many of the most important weapons and upgrades are only available by beating the planets main challenges.


I really would like the game to be OPEN WORLD/SANDBOX with an overall plot that can be completed at the players leisure. I really want people to just explore planets, upgrade their ship, etc... however it depends on its reception. If I can get a following (which means people will buy the game when it comes out) then it will be sandbox. Otherwise it will be shorter in content, and linear (you go from one planet to another in order until you complete the game).
Some misc. art






website:
http://www.mastercoldrice.com