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Author Topic: Carousel  (Read 19835 times)
Chis
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« on: June 16, 2013, 08:53:48 PM »



Background: You wake up in a carousel floating in the sky. Mysterious lady tells you that you are stuck in limbo/purgatory, and forces asks you to save her friend. Your quest begins!

Limbo is comprised of many different "worlds", which are actually manifestations of souls that are waiting in limbo. Npcs in these worlds will have quests for you, to resolve any attachments to the living world they still have.

<spoiler>
There is a flip side of limbo, the "ghost realm", which is like a crazier and more abstract parallel realm to limbo, and can be visited through dimensional portals. Portal locations will match up between the two realms, but level structure may not. In the ghost realm, the player can freely float around the level without being affected by gravity. The player may also encounter important items or spectral enemies.
</spoiler>

The gameplay will focus mostly on platforming/battle and some puzzle elements. Plot and characters are pretty important. Different player choices can lead to different endings. We'll only have a few though; we're not going to go crazy.

I'm doing art/programming, Sam English and Calum Bowen are making sweet tunes/sfx, and my friend Kyna is helping us with character design/art.
We don't have an actual name yet, but it's in the works!

So far we have the general story, some of the worlds' characters/designs, movement/basic attacking/inventory/dialogue system, and the intro script for the mysterious woman. I might work on a demo to show off the game's main mechanisms, unless you guys would rather wait for a legit tutorial.
But yeah, let us know what you think  Grin
« Last Edit: January 02, 2014, 05:39:21 PM by Chis » Logged

Kurt
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« Reply #1 on: June 16, 2013, 09:02:55 PM »

Yes
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Whiteclaws
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« Reply #2 on: June 17, 2013, 05:48:52 AM »

Yes
YES

ReLly digGInG tHe aReT SteIlE
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Chis
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« Reply #3 on: June 18, 2013, 05:36:34 PM »

thankyou thankyou! art style was inspired by earthbound.

running animation:


and old news but dialogue system is implemented.
« Last Edit: June 18, 2013, 06:23:14 PM by Chis » Logged

clockwrk_routine
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« Reply #4 on: June 18, 2013, 06:36:41 PM »

is that a scarf or a beard?  everything looks great though
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Ouren
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« Reply #5 on: June 18, 2013, 07:20:39 PM »

YES
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Whiteclaws
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« Reply #6 on: June 19, 2013, 06:48:03 AM »


Cave Story-ception

Get it ? Cauz his name is quote ...
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Chis
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« Reply #7 on: June 20, 2013, 07:34:56 PM »

lololololo

unfortunately, that is not a beard. we'll have closeup pictures in dialogue to clear up any confusion:
but if everyone also thinks it looks like a beard, I'll change the color or remove it!

not much to report, been working on art assets that are too spoilerish to show, and sachi's writing the script for the first world. it's going to be MAGICAL SCHOOL THEMED

thanks for your support guys!
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Conker534
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« Reply #8 on: June 20, 2013, 07:49:47 PM »

I dig it
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mushbuh
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« Reply #9 on: June 20, 2013, 09:09:15 PM »

moe
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Chis
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« Reply #10 on: June 23, 2013, 10:42:25 AM »

thanks!!

slowly working on the school
do you guys think it looks too "perfect" compared to the carousel?

« Last Edit: June 23, 2013, 10:51:07 AM by Chis » Logged

Conker534
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« Reply #11 on: June 23, 2013, 12:11:23 PM »

I like it.

Very cute!
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Chis
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« Reply #12 on: June 23, 2013, 03:05:35 PM »

thanks Tongue



schoolkiddies!

The protagonist is pretty short compared to most of the human-sized npcs.
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Whiteclaws
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« Reply #13 on: June 23, 2013, 06:42:55 PM »

Not bad ... not bad at all

Also , 300 post , yay !
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« Reply #14 on: June 24, 2013, 04:35:08 PM »

i've waited my entire life for this game
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joseph ¯\_(ツ)_/¯
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« Reply #15 on: June 24, 2013, 05:42:37 PM »

im into this. the schoolkids are adorable.
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Plasticware
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« Reply #16 on: June 24, 2013, 06:14:13 PM »

Really digging the pastel palette, here. And 'earthbound-inspired' is always nice.

As for the school, perhaps some scattered brickwork to break up the solid-colored wall?
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mushbuh
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« Reply #17 on: June 25, 2013, 03:31:15 PM »

lololololo

unfortunately, that is not a beard. we'll have closeup pictures in dialogue to clear up any confusion:
but if everyone also thinks it looks like a beard, I'll change the color or remove it!

not much to report, been working on art assets that are too spoilerish to show, and sachi's writing the script for the first world. it's going to be MAGICAL SCHOOL THEMED

thanks for your support guys!
you don't know how many times i've been asked "is that a scarf or a beard"
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Chis
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« Reply #18 on: June 25, 2013, 10:27:01 PM »

wowowow thanks so much everyone! : D

rrffh finished the idle and jump animations.



now working on school interior. I'm going to add a garden as well, but for some reason I'm having trouble designing a garden in sidescroller view.

@Plasticware: thanks for the feedback! yeah, it did look pretty plain. how's this look?



@mushroomized: this question has been asked to every gamedev ever.
« Last Edit: June 26, 2013, 12:29:12 AM by Chis » Logged

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« Reply #19 on: June 27, 2013, 06:42:52 PM »

the only thing im wondering is why there's aa outside the sprite itself...

looks like a thing in the entire art direction, but the player character sprite definitely suffers from this.

it'll look kinda bad depending on what background it's against. unless EVERY background is this soft/white color
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