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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace BookVerge (27 Life and Death) [FINISHED]
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Author Topic: Verge (27 Life and Death) [FINISHED]  (Read 113308 times)
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« on: October 25, 2008, 12:17:47 AM »

Verge

Kyle Pulver on Game Maker & Pixels
Alec Holowka on Musics






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1.1c: Download Here

pimpin' my website

Quote
27 Life and Death
Death—its desolation and horror—bleak spaces—sea-bottom—dead cities. But Life—the greater horror! Vast unheard-of reptiles and leviathans—hideous beasts of prehistoric jungle—rank slimy vegetation—evil instincts of primal man—Life is more horrible than death.










(Fanart by ANDREW FALICON)




Quote
The following is in progress, old information:

Platform engine for now.  Secrets withheld to the author -- game is more horrible than screenshots.  Consequences.



Mock up time.



Animus



In Progress






« Last Edit: October 26, 2009, 06:05:41 AM by xerus » Logged
William Broom
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« Reply #1 on: October 25, 2008, 01:44:38 AM »

Nice! I considered this one for myself, so I'm glad to see somebody is doing it.
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ChevyRay
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« Reply #2 on: October 25, 2008, 02:28:50 AM »

Quote
27 Life and Death
Death—its desolation and horror—bleak spaces—sea-bottom—dead cities. But Life—the greater horror! Vast unheard-of reptiles and leviathans—hideous beasts of prehistoric jungle—rank slimy vegetation—evil instincts of primal man—Life is more horrible than death.
This sounds like it was written for a video game WTF

Cool tho'. Now gogogogogo! This could be great :D
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Pencerkoff
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« Reply #3 on: October 25, 2008, 04:37:45 PM »

Hello this is Pencerkoff

Platform engine for now.  Secrets withheld to the author -- game is more horrible than screenshots.  Consequences.

This very funny

-PENCERKOFF
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medieval
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« Reply #4 on: October 26, 2008, 12:55:56 AM »

Hello this is Pencerkoff

Platform engine for now.  Secrets withheld to the author -- game is more horrible than screenshots.  Consequences.

This very funny

-PENCERKOFF

:D
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Synnah
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« Reply #5 on: October 26, 2008, 02:13:10 PM »

Secrets withheld to the author -- game is more horrible than screenshots.

Don't you mean Hideous?
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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« Reply #6 on: October 27, 2008, 05:56:02 AM »

Come on, Hideous is hogging all the rest of the compo already. Huh?
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« Reply #7 on: October 27, 2008, 09:06:39 AM »

Hideous gets too much credit.
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« Reply #8 on: October 29, 2008, 05:24:24 PM »

Maybe there should be hatecraft and fabulous gets all the credits. an everything would be completley non-scary, ect. just opposite of lovecraft.
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« Reply #9 on: November 03, 2008, 05:46:26 PM »

Here's a mock up or something.



Or normal sized if you prefer.

It probably needs to be scarier than that if I want to match the book, but I'm not aiming at a literal translation...
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« Reply #10 on: November 03, 2008, 06:36:07 PM »

"And this is a specimen of pure AWESOME."
Quoted from A Tour of the Xerus Museum, circa 20XX.
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« Reply #11 on: November 04, 2008, 03:27:35 AM »



Kiss

Nice... everything!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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« Reply #12 on: November 04, 2008, 04:06:36 AM »

Awesome stuff Xerus. You're using GM for this, right? Hope you got the scaling right, or else those pixels will be quite wasted.
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« Reply #13 on: November 04, 2008, 08:49:40 AM »

Awesome stuff Xerus. You're using GM for this, right? Hope you got the scaling right, or else those pixels will be quite wasted.

I'm doing the surfaces thing, I'm not letting GM automatically do it... I've seen what evils arise from that.
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« Reply #14 on: November 04, 2008, 08:56:23 AM »

Awesome! I may actually be able to play this one! Grin

Good luck; this is looking really really good!
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« Reply #15 on: November 11, 2008, 07:35:46 PM »

Graphics work today!  I changed the main character a little, but here he is walking.  I hate animating.

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« Reply #16 on: November 11, 2008, 08:11:47 PM »

Shocked this looks amazing! I just hope that the experience lives up to the mockup image.

No pressure or anything :D
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« Reply #17 on: November 14, 2008, 12:20:20 AM »

Heres a nice work in progress shot from the game that doesnt tell you anything :D

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« Reply #18 on: November 21, 2008, 02:08:57 PM »

Hello party people.  Just checking in to prove that I'm doing work on this game.  I've been up and down the canadian border this week for Gamma, but I brought my 4 year old piece of shit laptop with me to get as much done as possible with good ole game maker.



So there's a small screenshot.  Since most of the graphics aren't done, it's pretty boring.  Most of the gameplay stuff is in here now though.  Classic platformer stuff for the most part.  Unfortunately I don't think I'll have a build before the deadline to preview anything.

SO GAME MAKER FOLKS... there's no way to just collide with tiles, huh?  I have to make like a bazillion objects for my collision detection?  This kinda sucks... I am running it on a 4 year old not so great laptop, and it lags to hell just with a small test level.  I tried to do this deactivate objects outside of the range of the window (or extended past that) but that ends up breaking most of my game because I need things to happen far out of the window at times.  I can't just turn off my solid objects, because then everything outside the window will fall through them.

Anyway, I should have this done in some form by the deadline I hope.  It may be just a few levels, but if it comes out well enough I'll do an EXTENDED BONUS EX GOLD+ edition of the game with more shit.

THATS IT.
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« Reply #19 on: November 22, 2008, 04:19:43 PM »

Heh, didn't realize you were making a game for this competition. It looks like a good one, looking forward to seeing it in action.
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