Bob le Moche
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« Reply #100 on: December 03, 2008, 08:11:39 AM » |
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I loved this even though the fireballs made everything go bullet time for me... Is there a special ending if spoiler?
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #101 on: December 03, 2008, 08:40:28 AM » |
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I loved this even though the fireballs made everything go bullet time for me... Is there a special ending if spoiler? spoilerer
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michael
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« Reply #102 on: December 03, 2008, 09:20:27 AM » |
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great game! the fireballs didnt lag at all for me. snazzy puzzles and art! i like how you garbbled the music in the underworld, nice touch.
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you rob the bank, i'll rob stewart
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jeb
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« Reply #103 on: December 03, 2008, 09:49:04 AM » |
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Great game!
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #104 on: December 03, 2008, 07:10:43 PM » |
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There's a new version with some slight changes. I noticed that the camera wasn't behaving correctly after hitting a switch (it's supposed to give you some vertical cushion when jumping or falling) so that's fixed now. Fixed some tiles in some levels, and that's about it.
I'm slowly figuring out the particles in GM, but can't seem to get them to match my fireball effect that I did with instances.
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Stwelin
Level 1
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« Reply #105 on: December 03, 2008, 07:26:53 PM » |
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Alright, got it. It's very fun! I've sortof given up on the level with the timed blue blocks and all the spikes and the looooonnnggg trek back to the revive block... Just don't have the patience now.
Haven't seen a good game maker game in a while - it doesn't feel lovecraftian, but it's damn good in any case.
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #106 on: December 03, 2008, 08:51:54 PM » |
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Haha, well you're not far from the end Stwelin! I guess I wasn't really thinking lovecraftian (...wait, what does that even mean?) when making it, just about the idea from the book.
I went on the youtubes now.
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Introversity
Level 0
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« Reply #107 on: December 03, 2008, 09:46:55 PM » |
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Applauds, I love the soul reaver mechanic, especially when the two worlds meet. The music is grand, and the graphics and engine work perfectly, although it's not all that Lovecraftian. Wasn't sure what was going on in the amazingly easy final level, but I know you were short on time and couldn't add in a boss or anything.
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #108 on: December 03, 2008, 09:56:05 PM » |
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Applauds, I love the soul reaver mechanic, especially when the two worlds meet. The music is grand, and the graphics and engine work perfectly, although it's not all that Lovecraftian. Wasn't sure what was going on in the amazingly easy final level, but I know you were short on time and couldn't add in a boss or anything. The very last level is just an easy walk to bring the pace of the game back down for the ending. It felt a little awkward to me ending on Level 8 and going right to the ending screen. Plus I had time and room to add the little grave stone things ;p
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BMcC
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« Reply #109 on: December 05, 2008, 11:02:34 PM » |
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Great fun! Even better than Diamond Rider.
The "breaking the surface" mechanic feels great.
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DoctorAnus
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« Reply #110 on: December 05, 2008, 11:20:21 PM » |
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Although I never thought I would enjoy this game as much as I did (having played Bonesaw, I didn't expect such a melancholy atmosphere), I have a gripe with a basic adaptation incoherence: Lovecraft wrote that living was more crushing an ordeal than dying, but your game makes the underworld the only place of true danger and frustration (while also looking more menacing)! Perhaps a dark, gloomy surface and bright, happy colors down under would have been more in line with the source?
Otherwise, what a nice way to put a twist on the concept of player death! And the experience of bouncing from one plane to the other comes as an even greater surprise. You are also a real master of the ''Kirby'' style of action and graphics (if that is your influence?). Apart from this, I have the same comments as pretty much everyone (excellent music, great level design, slowdown with the dragons, mad at dying mid-course...). Oh, and a lack of thematic content, I guess (although your remark on the end pacing is enlightening about your view of dramatic structure).
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mirosurabu
Guest
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« Reply #111 on: December 06, 2008, 02:39:41 AM » |
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Link doesn't work for me. From the YouTube video, it seems like something very interesting.
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #112 on: December 06, 2008, 05:42:43 AM » |
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Although I never thought I would enjoy this game as much as I did (having played Bonesaw, I didn't expect such a melancholy atmosphere), I have a gripe with a basic adaptation incoherence: Lovecraft wrote that living was more crushing an ordeal than dying, but your game makes the underworld the only place of true danger and frustration (while also looking more menacing)! Perhaps a dark, gloomy surface and bright, happy colors down under would have been more in line with the source?
Otherwise, what a nice way to put a twist on the concept of player death! And the experience of bouncing from one plane to the other comes as an even greater surprise. You are also a real master of the ''Kirby'' style of action and graphics (if that is your influence?). Apart from this, I have the same comments as pretty much everyone (excellent music, great level design, slowdown with the dragons, mad at dying mid-course...). Oh, and a lack of thematic content, I guess (although your remark on the end pacing is enlightening about your view of dramatic structure).
Whoa nice post. Lets see if I'm coherent enough right now to respond! You're right about the whole adaptation of the passage... I really wanted to have more enemies, annoying kinds, in the upper world, but time just wouldn't allow it for the deadline of the competition. So I did struggle a lot with making life the "true horror" other than those crazy spikey hallways of doom. I tried to match the jungle theme of life a little bit, and the sort of bleak space of death as nothing but those soul sucker enemies and distorted music. Kirby is a pretty big influence on my games I suppose, even when I don't set off to make a Kirby-like game when I start something. Kirby games for some reason just always feel so right to me, and I guess somewhere in the back of my mind I'm aiming for that same feeling! The squashing animation when the little Verge character lands is definitely reminiscent of Kirby's 1 frame squashes when landing and bumping into walls... (Although I realize the whole squash and stretch thing is a basic principle of animation.) Thematic content... yeah, usually I'm a fan of games where the game just gets up and goes, and you play and play without much interruption. Great fun! Even better than Diamond Rider.
The "breaking the surface" mechanic feels great.
Mmmm GDC is coming up, what sort of diamonds and riding will take place this time? Link doesn't work for me. From the YouTube video, it seems like something very interesting.
Hm, did you try again? I was just able to download it fine.
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mirosurabu
Guest
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« Reply #113 on: December 06, 2008, 07:20:09 AM » |
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No, still doesn't work for me.
Kylepulver.com doesn't work at all.
"Server not found"
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Alec
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« Reply #114 on: December 06, 2008, 08:10:47 AM » |
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No, still doesn't work for me.
Kylepulver.com doesn't work at all.
"Server not found"
Works for me too, but here's a mirror of the latest version: http://infiniteammo.ca/games/verge.zip
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i stole your car
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« Reply #115 on: December 06, 2008, 10:08:13 AM » |
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This was bumped so I guess I can post my comments. The graphics and atmosphere are great, I like them a lot and the gameplay gimmick is very interesting and makes for quite a challenging game. I like that despite there being all these deadly obstacles there is no real death, or if there is REAL DEATH it was never obvious enough that I was able to find it.
I did however get pretty frustrated with the game, enough that I turned it off before I was able to complete it. I will probably go back and try again sometime in the future but doing some of the underworld jumping to single blocks was kind of awkward and I fell off enough times that I rage-quit.
Aside from that though, great work. It's a very well polished game and it looks great.
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mirosurabu
Guest
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« Reply #116 on: December 06, 2008, 11:02:37 AM » |
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Thanks. This one's working. I'll review it as soon as I get a chance to play it for a longer period of time.
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DoctorAnus
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« Reply #117 on: December 06, 2008, 11:24:02 AM » |
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if there is REAL DEATH it was never obvious enough that I was able to find it.
Lol, if you HAD found it I'm pretty sure you would have cursed and cried. THE PAIN.
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Soulliard
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« Reply #118 on: December 06, 2008, 03:20:08 PM » |
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This may be my favorite entry for this competition. The design is simple, but very original, and the presentation is superb. Great job!
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Xion
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« Reply #119 on: December 08, 2008, 12:21:35 AM » |
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This managed to keep me away from my paper for (another) twenty minutes. Didn't finish though - got to where Stwelin gave up and followed suit. Really really awesome though. Slows down a bit whenever an enemy shoots fireballs, and especially when ther're four on-screen at once, but yeah, man, real nice.
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