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TIGSource ForumsCommunityDevLogsAPEXICON - Fantasy Puzzle Combat (UNITY 5, Greenlit on Steam!)
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Author Topic: APEXICON - Fantasy Puzzle Combat (UNITY 5, Greenlit on Steam!)  (Read 30972 times)
Ashodin
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« Reply #60 on: July 27, 2013, 03:34:31 PM »

Unsure man! I'm thinking it may distract from the game itself or something.

Here's some more APEXICON music, the battle theme is almost done!

https://soundcloud.com/showmeyourskeleton/apexicon-battle-theme-work
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Ashodin
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« Reply #61 on: July 29, 2013, 10:53:01 AM »

So today should be final reworking of the letters through all the other events, and then I can finally delete the original text items without any issue.
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Ashodin
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« Reply #62 on: July 29, 2013, 08:04:22 PM »

Quick update - the letters were taking longer than I thought, but I'll definitely have them done tomorrow.
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Ashodin
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« Reply #63 on: July 31, 2013, 03:01:03 PM »

The columns are taking longer, if only because the code I've written for them is quite long (and can't be edited to make it shorter, unfortunately, or at least with my meager knowledge).

On the news side, more drawings should be available soon, including the male Wordsmith!
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Ashodin
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« Reply #64 on: August 01, 2013, 02:17:31 PM »

Almost.... done... with columns... again
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Ashodin
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« Reply #65 on: August 05, 2013, 10:40:39 AM »

This week will be setting up the rest of the UI, and the enemies who will attack you! All art is placeholder, of course.
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Ashodin
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« Reply #66 on: August 07, 2013, 03:13:16 PM »

Literati Theme Preview! These will be the villains in the game!

https://soundcloud.com/showmeyourskeleton/apexicon-literati-theme-work
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Ashodin
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« Reply #67 on: August 12, 2013, 12:02:51 PM »

After consulting with various peoples about the text, I've decided to go with a more "brushed pen" style that makes it seem like it was written on the page.
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Ashodin
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« Reply #68 on: August 12, 2013, 03:28:48 PM »

Thanks, I'll let you know if you are needed.

Just found out that somehow part of my columns erased themselves. Hooray! Not.

Fixing...
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Ashodin
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« Reply #69 on: August 13, 2013, 05:12:42 PM »

I had to let my artist go, as she got too busy for the kind of workload I was looking at. So I'm back in the market for a new artist. In other news, I'm almost done fixing the damn column bugs. Man this thing has given me so much hell.

Anyway, this is what the game looks like currently:

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Ashodin
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« Reply #70 on: August 15, 2013, 09:32:46 PM »

With the help of a UI artist, I present your new board (still not finished):

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psyscrolr
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« Reply #71 on: August 15, 2013, 10:07:11 PM »

Shaping up nicely, but I think I prefer the previous erase/attack buttons, they were in theme rather than slick buttons you might see in any iOS app.
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« Reply #72 on: August 16, 2013, 12:08:54 AM »

Very cool, I've been watching this progress in the Neogaf indie thread.  I wasn't aware though you were giving it a puzzle quest like twist.  What a fantastic idea!  Gentleman
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Ashodin
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« Reply #73 on: August 16, 2013, 02:22:04 PM »

Closer and closer, I just need art for the skills and character art, and I think it is pretty much done really.

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Ashodin
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« Reply #74 on: August 16, 2013, 05:17:36 PM »

Here's a GIF to commemorate the tiles disappearing when you click on them!



SO EXCITED.
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Ashodin
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« Reply #75 on: August 19, 2013, 05:03:48 PM »

My UI artist is going to give me new borders, but I went in on my own and made some just to mock it up:

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Ashodin
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« Reply #76 on: August 23, 2013, 05:33:22 PM »

Chugging along....



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Ashodin
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« Reply #77 on: August 31, 2013, 08:15:25 PM »

Coming along beautifully!



Here's the full Wordsmith Art (male and female!)

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« Reply #78 on: August 31, 2013, 08:30:03 PM »

Man both genders have the same shapely thighs. Plus one for defying gender based physical assumptions!
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Ashodin
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« Reply #79 on: August 31, 2013, 08:33:21 PM »

I specifically told the artist to not make the male too manly. Anyone can be a Wordsmith!
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