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TIGSource ForumsCommunityDevLogsElysis (Topdown Action Adventure)
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Author Topic: Elysis (Topdown Action Adventure)  (Read 94242 times)
Fervir
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« Reply #420 on: August 31, 2015, 12:07:37 PM »

Here's a webm of some combat

Backstepping + magic dagger
I also upgraded the shield so that you can run with it instead of just standing still while it's out.
Made it so that you can throw it too for kicks.

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« Reply #421 on: August 31, 2015, 12:10:11 PM »

hm, instead of the shield being just another boomerang, how about if you throw the shield, it'll sit down and block shots where you tossed it, but you have to pick it back up (or change rooms) in order to use it again?
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Fervir
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« Reply #422 on: August 31, 2015, 12:22:21 PM »

I'll think about throwing it to the ground, I was planning on having it so that you could plant the shield wherever you stood.
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Fervir
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« Reply #423 on: September 04, 2015, 05:04:11 PM »

New enemies
I've included some card descriptions for fun


Fire Dog
Movement Card : Encircle
Attack Card : Charge attack
Passive Cards : 90 angle attack lock, Lay fire on attack


Fire Breather
Movement Card : Maintain Distance
Attack Card : Projectile Sweep
Passive Card : 90 angle attack lock


Fire Flower
Movement Card : None
Attack Card : Spawn Enemy
Passive Card : None

Fire Spore
Movement Card : Jump
Attack Card : None
Passive Cards : Parachute, Zero Health on land, Explode on death / contact, Damage avoid, No death particle


The cards are pretty much behaviors that I shuffle around to make enemies.
The plan is to create a bunch of different cards and mix them up for easy enemy behavior creation.
All that would be needed after would be just the artwork.
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« Reply #424 on: September 05, 2015, 05:33:19 AM »

Wow! I'm glad I checked in. It's looking great, and your monster system gave me the inspiration to try something similar in my game. I've been stuck in a bit of a rut trying to figure out how I want to handle my enemies, so we'll see how it goes!
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Fervir
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« Reply #425 on: November 25, 2015, 02:01:57 PM »


The enemies until now just charged at you and damaged you on contact.
So I reworked the enemy melee a little so they can now use "melee weapons".


Added blocking too yooo


Oh yeah, also, I'm trying out streaming my art stuff on twitch
I'll probably be on later so check out the stream at twitch.tv/fervire
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happymonster
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« Reply #426 on: November 25, 2015, 02:05:30 PM »

The new card like behaviours look very good Smiley
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SolarLune
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« Reply #427 on: November 26, 2015, 11:05:45 AM »

This is looking pretty great, yeah! Especially as it looks like you can go unarmed - I love having that attack option in games, haha. Keep it up!
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Fervir
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« Reply #428 on: November 27, 2015, 05:09:41 PM »

I just thought it would be funny and interesting to be able to throw away all of your weapons and start punching stuff.
Opens up the possibility of just punching challenge runs haha

Anyways, this frog is cool, it was a fun time in the stream while drawing this lil guy
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« Reply #429 on: November 28, 2015, 07:29:09 AM »

I am sooo glad this thread is back. One of my favorite reads on this forum.
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Fervir
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« Reply #430 on: December 05, 2015, 11:55:39 AM »

Been enjoying streaming, keeps me really focused.
Here are some screens



   





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Fervir
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« Reply #431 on: December 09, 2015, 03:47:29 PM »

A tileset a day x2



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Fervir
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« Reply #432 on: December 10, 2015, 07:52:44 PM »

In my head I was thinking this would be a chill desert to get lost in

https://soundcloud.com/fervir-1/hotdesert

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Fervir
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« Reply #433 on: January 05, 2016, 09:06:39 AM »

Here are snapshots of all the tilesets so far (I think)




This one is the most recent one

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akoluthic
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« Reply #434 on: January 05, 2016, 10:03:32 AM »

Great variety - really cool environments!
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Twitter | Soundtrack and trailer composer - worked on:CRAWL, Soviet Jump Game (Game Grumps), PULSAR: Lost Colony, and others. Currently solo developing Chrysalis
Fervir
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« Reply #435 on: January 07, 2016, 10:56:11 AM »

Fixed up one of the tilesets and got it working in game

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« Reply #436 on: January 07, 2016, 10:57:11 AM »

This is beautiful
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CYON4D
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« Reply #437 on: February 11, 2016, 08:38:29 AM »

I love it. Hand Thumbs Up Right
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Fervir
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« Reply #438 on: June 08, 2016, 01:18:18 AM »

Last post in January? lolol
Anyways, Construct Classic died on me and I started doing work with Construct 2 because it had neat online multiplayer options.
But then, a lot of the multiplayer stuff required workarounds so I've just been working with the singleplayer stuff for now.

I've heard C2 is supposed to be faster than CC, so I'm gonna roll with that for now.
It has some pretty neat features that I'm discovering as well, that will speed up development.
I felt like I worked really well with CC, so starting over in C2 should be EZPZ.

That aside, I've redone the sword swing animation mechanics and I think it looks better now.

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quantumpotato
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« Reply #439 on: June 11, 2016, 10:04:05 AM »

Looking nice!
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