Thanks everyone!

The game is making steady progress. Been busy working on a lot of "behind the scenes" stuff, so no pictures to post today!
I've been working mostly on the AI for the citizens in the game. I made some changes to their movement behavior... mainly, they will never make a 180 degree rotation. Since I want the player to be able to sneak around behind people, it makes it feel really cheap if the citizen just instantly turns around completely and catches you. So a simple fix was to just make sure they can only turn at 90 degree angles. Since the random movement has the citizen idling for at least 1 second per direction, this means the player has a moment to stay behind the citizen at all times.
Essentially if you manage to sneak up behind a citizen, you should be able to successfully stalk them for as long as you want (as long as you are in sneak mode and keep moving behind them as they turn)
Other than being fun to sneak behind them undetected, it also serves a purpose. If you can sneak behind a citizen close enough, you can pick-pocket them.

There is a great little pick-pocketing mini-game that I've been mocking up which will allow you to sneakily steal items off of citizens. Like stealing their house keys to unlock any door in their house instantly, or stealing their cellphone. So even if they spot you, they can't call police.

Aside from that little fix, I've been spending a chunk of time adding in various AI behaviors such as sleeping, panicking, calling 9-1-1, and setting up the systems for pathfinding when needed. I've also been extensively working on the cone of sight and line of sight stuff, as that's a pretty integral part of the gameplay.
I've actually come up with a solution for avoiding the permadeath thing too, but I'll discuss that later maybe.
