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TIGSource ForumsCommunityDevLogsHamster, Eagle Hunter
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Author Topic: Hamster, Eagle Hunter  (Read 11596 times)
Juan Raigada
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« Reply #20 on: July 12, 2013, 08:58:39 AM »

Wow, what are you going to program this in? How big is your team? It looks ambitious, and gorgeous...

As I´m developing a 3D action roguelike myself, I'm jealous of how beautiful it looks...  Beer!

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Alex Higgins
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« Reply #21 on: July 28, 2013, 07:38:59 AM »

Love the art you have so far. Also reminds me of the Redwall series, you ever read those as a kid? Following.
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dhontecillas
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« Reply #22 on: July 28, 2013, 10:07:31 AM »

Yes, great art. I will be following your devlog! keep up posting Smiley
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Son of Bryce
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« Reply #23 on: July 28, 2013, 02:31:07 PM »

This looks sweet. Looking forward to seeing what the gameplay looks like.
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Dayvi
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« Reply #24 on: July 29, 2013, 01:57:34 AM »

Thanks Smiley

We now have a Steam Concept page: http://steamcommunity.com/sharedfiles/filedetails/?id=164631446
You can follow our progress there too  Blink

We're setting up the first prototype at the moment, thanks to the lovely advice given in another topic here about camera angles.
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Dayvi
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« Reply #25 on: August 01, 2013, 05:34:46 AM »

Prototype work has started and new people have joined the team. More info about this soon.

New artwork:

A shield, made from an old watch, can also be used to light your path.
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Games Inquirer
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« Reply #26 on: August 01, 2013, 06:06:47 AM »

Great idea that Smiley
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Dayvi
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« Reply #27 on: August 03, 2013, 04:23:50 AM »

Guys, I need some advice: Where should I look for 3D animators?

The watch shield modeled:
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nereke
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« Reply #28 on: August 03, 2013, 10:40:17 AM »

Have you tried http://www.reddit.com/r/gamedevclassifieds? I've heard of people having some luck there.

That's a really great model!
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Chis
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« Reply #29 on: August 03, 2013, 11:06:25 AM »

beautiful  Kiss I love love low poly stuff that's done well, and the watch is just a really nice touch.
not sure if intentional, but the white on his eyebrows and mouth make him look like an old guy.
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ZASkaggs
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« Reply #30 on: August 03, 2013, 02:15:36 PM »

The textures are really convincing. Looks great!
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Dayvi
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« Reply #31 on: August 08, 2013, 02:06:38 AM »

Could do with some feedback on this walk animation:
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wccrawford
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« Reply #32 on: August 08, 2013, 04:56:04 AM »

It looks like he doesn't pick his foot up until it's halfway to the front again, which makes it look odd.  Also, I don't think most things move/tilt their head side to side so much.  It makes him look a bit dozy.  Is the right arm more active than the left?  Ear, too?

But other than that, I love it!
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SirNiko
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« Reply #33 on: August 08, 2013, 02:43:54 PM »

I can't complain. The walk animation looks fine by me in this context. He moves really smoothly, and I like that every part of him shifts just a little to make him seem alive.
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Doktor_Q
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« Reply #34 on: August 08, 2013, 03:07:31 PM »

I agree on the foot thing, a little more bend in the knee would help that. The ears... they bounce, but they feel kind of like rubbery attachments, rather than part of his head. Doesn't feel like they're under control.
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RyanHuggins
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« Reply #35 on: August 08, 2013, 04:44:19 PM »

I'll add to that comment about the foot thing; though I didn't notice until it was pointed out.

Also; I clicked this topic because I was like, "Is this game about eagles, or hamsters?!". I was happy with what I say. Great job with everything so far!
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Impmaster
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« Reply #36 on: August 08, 2013, 11:12:58 PM »

What type of gameplay will this have?
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Arnold
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« Reply #37 on: August 09, 2013, 01:29:55 AM »

hell yes, makes me want to learn low-poly!!!
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Dayvi
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« Reply #38 on: August 09, 2013, 03:30:28 AM »

I posted our concept art to /r/gaming and it reached the front page of reddit. Peaking at 3300 up.
Incredible confidence boost!  Smiley

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Dayvi
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« Reply #39 on: August 10, 2013, 03:23:39 AM »

Thanks for your walk animation feedback guys.

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