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1369161 Posts in 64312 Topics- by 56302 Members - Latest Member: maknaqurban

November 12, 2019, 10:45:09 PM

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TIGSource ForumsCommunityDevLogsHamster, Eagle Hunter
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Author Topic: Hamster, Eagle Hunter  (Read 11592 times)
Slader16
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« Reply #60 on: November 28, 2013, 10:02:11 AM »

SOOOOO long since last update  Cry
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Storsorgen
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« Reply #61 on: November 28, 2013, 11:35:14 AM »

Really digging the look of this!
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Dayvi
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« Reply #62 on: November 29, 2013, 03:47:59 AM »

Don't worry, we're not dead! Smiley
Many team members have been busy during Nov and Dec is Christmas. We'll be back to work in Jan.

We will have a comic or two for you every soon  Grin


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Wei
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« Reply #63 on: January 10, 2014, 01:14:08 AM »

Really love the concept art.
Looking forward to see the gameplay!
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ephoete
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« Reply #64 on: January 11, 2014, 09:07:13 AM »

Getting truly more and more awesome. The arts are so fine into details as usual.
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ryansumo
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« Reply #65 on: January 31, 2014, 05:54:15 PM »

These coin shields are adorable, and show that you're thinking about how mice would operate in a world that's built larger than they are.  On a side topic, this was what I always disliked about Mouse Guard.  It was essentially a low fantasy that replaced humans with mice.  Brian Jacques' world was much more imaginative, and yours seems to be too.  Good luck with this.

Coin Shields:

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DarthBenedict
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« Reply #66 on: January 31, 2014, 06:24:41 PM »

Whats the movement like?

Small creatures can generally move faster, jump higher and fall further(safely) relative to their size than people, so that could make for some interesting gameplay.
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Dayvi
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« Reply #67 on: April 13, 2014, 04:38:04 AM »



We need a lead Unity programmer to help make this happen. Know anyone?
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Noogai03
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« Reply #68 on: April 13, 2014, 10:30:06 AM »

THIS GAME  Epileptic
I would have been a cool hamster but not this cool
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So long and thanks for all the pi
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