AD1337
|
 |
« Reply #20 on: June 29, 2013, 08:07:24 PM » |
|
Thanks guys. I'll try my best to procedurally generate the paintings, I think it will be fun to do that. Now instead of progress circles getting removed they merge into a bigger circle that is worth more for progress and painting quality. 
|
|
|
Logged
|
|
|
|
Conker534
Guest
|
 |
« Reply #21 on: June 29, 2013, 08:21:30 PM » |
|
Looks sick!
|
|
|
Logged
|
|
|
|
AD1337
|
 |
« Reply #22 on: June 29, 2013, 08:32:25 PM » |
|
Thanks! Icons instead of blue circles. 
|
|
|
Logged
|
|
|
|
|
Conker534
Guest
|
 |
« Reply #24 on: June 29, 2013, 09:25:24 PM » |
|
I'm pretty sure they're just placeholder arts
|
|
|
Logged
|
|
|
|
moi
|
 |
« Reply #25 on: June 29, 2013, 10:13:26 PM » |
|
I don't think it's conflicting resolutions if he just zooms the pixels 2X
|
|
|
Logged
|
subsystems subsystems subsystems
|
|
|
Scott
|
 |
« Reply #26 on: June 29, 2013, 10:54:00 PM » |
|
Hey this is neat man!
|
|
|
Logged
|
|
|
|
AD1337
|
 |
« Reply #27 on: June 30, 2013, 07:53:15 AM » |
|
Thanks guys! Merging juice. I still have no idea if this is a good mechanic. Probably not. 
|
|
|
Logged
|
|
|
|
mushbuh
|
 |
« Reply #28 on: June 30, 2013, 08:04:09 AM » |
|
so hardcore they paint behind them
I think its a good mechanic, but you should make them shaped like puzzle pieces that fit together, or some way to figure out they match without having to try all combos first
|
|
|
Logged
|
 <br />
|
|
|
AD1337
|
 |
« Reply #29 on: June 30, 2013, 08:07:03 AM » |
|
so hardcore they paint behind them
I think its a good mechanic, but you should make them shaped like puzzle pieces that fit together, or some way to figure out they match without having to try all combos first
Isn't the simple solution to match only if they look the same? That's what I was going for.
|
|
|
Logged
|
|
|
|
mushbuh
|
 |
« Reply #30 on: June 30, 2013, 08:31:55 AM » |
|
ohyeah welp
|
|
|
Logged
|
 <br />
|
|
|
Conker534
Guest
|
 |
« Reply #31 on: June 30, 2013, 10:29:18 AM » |
|
I think its a sick mechanic!
|
|
|
Logged
|
|
|
|
AD1337
|
 |
« Reply #32 on: June 30, 2013, 10:39:10 AM » |
|
Thanks! Improved the merging juice, now the merged blob gradually becomes bigger. Also thinking of making the blobs colored brushstrokes. So In this gif you see a bunch of blue brushstrokes. Maybe this way merging can create new colors (blue + yellow = green). 
|
|
|
Logged
|
|
|
|
Conker534
Guest
|
 |
« Reply #33 on: June 30, 2013, 10:48:32 AM » |
|
When are we going to see actual paintings? :D
|
|
|
Logged
|
|
|
|
Fervir
|
 |
« Reply #34 on: June 30, 2013, 10:59:52 AM » |
|
Looking pretty good. Looking forward to seeing where this goes.
|
|
|
Logged
|
|
|
|
AD1337
|
 |
« Reply #35 on: June 30, 2013, 12:18:01 PM » |
|
Thanks again. Conker: Some day. I've made a little goals list for the game and devlog: 10% - Working Prototype (sell paintings, other painting mechanics) 20% - Guild Mechanics (place furniture etc) 30% - Artists (Hiring, stats, appearance...) 40% - Commissions 50% - Paiting procedural generation 60% - Teaching & Learning 70% - Sprites, Animations, juice and UI 80% - Menus and options 90% - Sound & Music 100% - Playtesting  Tracking painting progress (number above canvas). Small blue brushstroke is worth 1, big is worth 3.
|
|
|
Logged
|
|
|
|
Conker534
Guest
|
 |
« Reply #36 on: June 30, 2013, 02:36:39 PM » |
|
Looks good!
|
|
|
Logged
|
|
|
|
AD1337
|
 |
« Reply #37 on: July 01, 2013, 09:42:48 AM » |
|
Recap monday!  Made floor, draggable artists, paintings and painting mechanics with merging brushstrokes.
|
|
|
Logged
|
|
|
|
darkhog
Level 6
Dragon Agent
|
 |
« Reply #38 on: July 02, 2013, 03:47:53 PM » |
|
You should make separate sprite for "big" stroke. Those out-of-scale pixels look ugly, you should keep scale factor same for all sprites.
|
|
|
Logged
|
 Be a computer virus!I cannot C well, so I stick with simpler languages. There are no impossible things, there is only lack of skill.
|
|
|
CryingGhost
|
 |
« Reply #39 on: July 04, 2013, 11:23:42 AM » |
|
You might want to make the brushstrokes prioritize which brushstrokes they will merge with, so the player gets the most amount of points possible.
Also I think the out of scale pixel thing is fine, but that's just me.
|
|
|
Logged
|
|
|
|
|