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TIGSource ForumsCommunityDevLogsPainters Guild [OUT NOW]
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Author Topic: Painters Guild [OUT NOW]  (Read 120809 times)
AD1337
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Lucas Molina


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« Reply #40 on: August 03, 2013, 05:41:37 PM »

Trying to figure out in which direction to go with the graphics.

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Conker534
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« Reply #41 on: August 03, 2013, 06:11:10 PM »

3 or 1 imo.


Anyways glad to see an update from this, post more :D
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darkhog
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« Reply #42 on: August 06, 2013, 11:54:23 AM »

I prefer B. The other two looks too bland for me, at least for a game of being an artist (for generic rpg, such maps would be acceptable though).
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moi
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« Reply #43 on: August 06, 2013, 11:55:24 AM »

c
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subsystems   subsystems   subsystems
Fallsburg
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Fear the CircleCat


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« Reply #44 on: August 06, 2013, 11:57:52 AM »

Somewhere between A and C.  Essentially lose the front wall, but keep the tops of all the walls.  Look to Chrono Trigger for what I mean.
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AD1337
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Lucas Molina


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« Reply #45 on: September 01, 2013, 09:39:41 AM »

New mockup, I wasn't happy with the graphics. Used Chasm as a reference, their indoors stuff looks great.

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Keops
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« Reply #46 on: September 01, 2013, 10:12:02 AM »

Following! Looks interesting!
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Hearthstead: Hand Point Right Website - Twitter Hand Point Left

OPEN FOR COMMISSIONS! Behance portfolio
AD1337
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Lucas Molina


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« Reply #47 on: September 01, 2013, 10:53:15 AM »

Thanks!

I wanted to figure out if parallax would work with that art:

https://dl.dropboxusercontent.com/u/37744115/Guild011.html

(it's just the mockup parallaxing, no game!)
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AD1337
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Lucas Molina


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« Reply #48 on: September 01, 2013, 11:38:29 AM »

You can drag the guy around.

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AD1337
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Lucas Molina


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« Reply #49 on: September 01, 2013, 02:42:16 PM »

Indicators for where he will land and grid snapping. Collision with other objects/artists should be next.



Also mountains!
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darkhog
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« Reply #50 on: September 01, 2013, 03:09:46 PM »

I did like overhead, top-down view better, but this is also cool!
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I cannot C well, so I stick with simpler languages.

There are no impossible things, there is only lack of skill.
AD1337
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Lucas Molina


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« Reply #51 on: September 01, 2013, 03:32:18 PM »

Thanks. I like it much better this way.



Mockup of how a patron might show up to request a painting.
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s0
o
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« Reply #52 on: September 01, 2013, 03:47:31 PM »

Thanks. I like it much better this way.
Me too.
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AD1337
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Lucas Molina


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« Reply #53 on: September 03, 2013, 03:20:58 PM »

Thanks, Sinner.



Basic collisions. The dropbox link above is always updated, so it has the latest version with collisions if anyone wants to test this and other stuff.
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AD1337
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Lucas Molina


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« Reply #54 on: September 03, 2013, 05:17:58 PM »

First step towards interaction with objects. Blue means interactive.

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diegzumillo
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« Reply #55 on: September 03, 2013, 05:45:53 PM »

Oh! weird game. I like it Smiley Following.
 
I also like that constructed emoticon in the first reply and shall steal it.  Blink u Blink
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mushbuh
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« Reply #56 on: September 03, 2013, 06:48:34 PM »

Oh! weird game. I like it Smiley Following.
 
I also like that constructed emoticon in the first reply and shall steal it.  Blink u Blink
please dont thats mine it took me like 5 days to make

im really excited for this please finish it btw
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AD1337
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Lucas Molina


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« Reply #57 on: September 03, 2013, 07:00:06 PM »

Mockup: nude model for life drawing. A corpse for anatomy study should be included later as well.



I should make the canvases draggable next.
« Last Edit: September 03, 2013, 07:16:39 PM by AD1337 » Logged

AD1337
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Lucas Molina


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« Reply #58 on: September 04, 2013, 01:27:41 PM »

Can grab paintings now https://dl.dropboxusercontent.com/u/37744115/Guild011.html

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Conker534
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« Reply #59 on: September 04, 2013, 03:37:48 PM »

This game is neat
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