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March 22, 2019, 09:12:18 AM

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TIGSource ForumsCommunityDevLogsPainters Guild [OUT NOW]
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Author Topic: Painters Guild [OUT NOW]  (Read 97560 times)
eyeliner
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I'm afraid of americans...


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« Reply #700 on: December 10, 2014, 02:32:25 AM »

I voted this as one of my favorite devlogs.
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Yeah.
binaryboi01
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Toy-like people make me boy-like


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« Reply #701 on: December 10, 2014, 05:54:21 AM »

I've been following your game on IndieDB, now I am here Smiley I really dig this game, great concept and awesome art. Good luck and congrats on getting greenlit.
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AD1337
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Lucas Molina


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« Reply #702 on: December 29, 2014, 02:58:54 PM »


Wow, thank you so much. I've seen others have voted for it as well, this means a lot to me  Embarrassed

I've been following your game on IndieDB, now I am here Smiley I really dig this game, great concept and awesome art. Good luck and congrats on getting greenlit.

Thanks! Yeah, I haven't updated IndieDB at all recently. In fact, I haven't updated here either. But now I'll hopefully get back on track!



This is Michelangelo. Should be the last Great Painter that was left to do.

Next up is some implementation of Great Painters and their bios.
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AD1337
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Lucas Molina


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« Reply #703 on: January 03, 2015, 09:12:01 AM »

I've added the new artist parts to the editor:



The editor needs some tweaks:

-Beard support.
-Women.
-A division between changeable (hair, hat, clothes) and unchangeable (eyes, hair color) characteristics.

There's also an annoying thing with the Great Painters UI element that I need to figure out how to fix.
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AD1337
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Lucas Molina


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« Reply #704 on: January 04, 2015, 10:15:06 AM »

Girls are in!



Beards are still not. And gotta figure out how to UI design this editor thing, it's a mess right now.
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AD1337
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Lucas Molina


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« Reply #705 on: January 05, 2015, 09:34:49 AM »

Great Painters are working okay, still some stuff left to do but I think I wanna work on something else for a bit.



Here's a 3-year old Leonardo (because I haven't set correct dates of birth yet) painting frescoes with Botticelli.
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AD1337
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Lucas Molina


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« Reply #706 on: January 06, 2015, 03:43:48 PM »

Some random painters from the new randomize feature in the editor:



 Grin
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AD1337
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Lucas Molina


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« Reply #707 on: January 07, 2015, 05:13:59 AM »

Mockup for guild customization.



In the left, you select which part of the guild to customize (roof, wallpaper, walls or floor) and in the right you browse the options (mouse-over to preview in your guild, click to buy).

Each room of the guild will be customizable individually. I'm thinking of adding a button like "Apply this look to all rooms" so you don't have to customize each one if you want them all to look the same.
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mushbuh
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Epic Laughs await you, traveler *tips steampunkhat


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« Reply #708 on: January 07, 2015, 11:16:17 AM »

will there be secret unlockable carpets
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AD1337
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Lucas Molina


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« Reply #709 on: January 08, 2015, 05:56:16 PM »

 I posted anarticle on IndieDB about the delay and some of the updates shown here in the past few months.

will there be secret unlockable carpets
yes
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AD1337
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Lucas Molina


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« Reply #710 on: January 09, 2015, 10:55:23 AM »



this was fun to do
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AD1337
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Lucas Molina


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« Reply #711 on: January 14, 2015, 10:06:35 AM »



Artist customization is finished. There's about 40 hair types (20 male, 20 female) and the same for clothes and hats, plus 15 eye types. Then there's 4 hair colors and 3 beards. That goes up to over 1 million possible artist looks (I think?).

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Gueib
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« Reply #712 on: January 14, 2015, 10:28:56 AM »

Awesome. Coffee
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Playaction
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« Reply #713 on: January 15, 2015, 03:11:00 AM »

Looks really good, and the difference is significant enough to make them easy to recognize.

Good job  Gentleman
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AD1337
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Lucas Molina


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« Reply #714 on: January 15, 2015, 09:07:10 AM »

Thanks guys!  Embarrassed



Started working on Florence again. Rome is next. I think I'll do some painting sketches for color schemes, I'm having a hard time when going straight into pixel art. I want the 3 different cities (Rome, Florence and Venice) to have unique color palettes and still look good.
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Rebusmind
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Game Designer


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« Reply #715 on: January 15, 2015, 10:33:12 AM »

I prefer '1'. It's much easier on the eyes (especially the sky).
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<a href="http://www.indiedb.com/games/life-on-mars" title="View Life on Mars on Indie DB" target="_blank"><img src="http://button.indiedb.com/popularity/medium/games/65022.png" alt="Life on Mars
Zorg
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« Reply #716 on: January 15, 2015, 11:08:15 AM »

Definetely 1st version. I like the red buildings in the second version, but the background looks too saturated in comparison to the foreground building (especially the sky and the color of the soil layers). At least on my uncalibrated screen...

Maybe leave the sky as it is and just change the the buildings and ground?

« Last Edit: January 15, 2015, 11:29:26 AM by zorg » Logged
AD1337
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Lucas Molina


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« Reply #717 on: January 16, 2015, 04:18:49 AM »

Thanks zorg and Rebusmind. I like the tweaks and I'll play around with it, might go with the warm ground.

http://www.indiedb.com/games/painters-guild/news/painters-guild-over-1-million-artists

That's a small write-up on some of the recent updates (artist customization and great painters) for IndieDB.
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AD1337
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Lucas Molina


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« Reply #718 on: January 17, 2015, 10:22:52 AM »

I made a Caravaggio-themed wallpaper for fun:



Thanks to Bob Granny's post for the inspiration.
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Mr Underhill
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« Reply #719 on: January 17, 2015, 11:01:06 AM »

Haha, love the chiaroscurro reference. Great idea, great game!  Smiley
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