Wanted to share my weird project of the month - a tech demo of some new 2D normal mapped lighting stuff, animation stuff, particle systems stuff, and editor stuff that I developed over the last 3-4 weeks. In the form of a bunch of ants that you can do nice and/or mean things to using various tools.
My
SubMiner prototype last month didn't get much feedback, partly because I didn't promote it much, but partly (I think) because the graphics sucked - I deliberately spent all the time on gameplay and as little on graphics as possible. So - wanted to spread my time across the game dev disciplines a little more evenly this go-around, see if better production values would create some appeal.
Interested in any feedback - does it run OK? Good framerate, etc., and no visual glitches? Curious how it runs on different hardware. Is the visual style appealing?
You can download via the blog post or direct links below:
Blog PostDirect zip Download (6.77MB)
And the screenshotty's: