Thanks guys!
Man, I'm always a sucker for cartoony 3d art styles. Consider me interested, albeit a bit in the dark about the project. Would love to hear more about how it plays!
Theres not a whole lot of gameplay yet. Most of the work has been on the tech and game systems, such as the tile system, room system, AI framework.
Gameplay wise the goal is something very much like Dungeon Keeper 2, but more rts style combat, where you select and order units around, instead of picking them up and dropping them. Units will still do things on their own, like sleeping, eating, training and combat, but you can select them and tell them to move somewhere to hint at what you want them to do.
I also want to have a pretty big focus on sabotage and traps and stealth. basically there would be a special spy unit that can disguise and sneak into enemy territory and plant traps and bombs, silently take out enemies, and reveal the enemies base.
I have started implemented unit AI logic. This gif shows the "engineer" unit blowing up marked walls. The explosion effect still needs a lot of work.