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TIGSource ForumsCommunityDevLogsThe Intergalactic Trashman
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Author Topic: The Intergalactic Trashman  (Read 42494 times)
karlozalb
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« Reply #100 on: May 10, 2014, 12:11:20 PM »

Hi all!

We've made a lot of improvements:

- Full Java/LibGDX prealpha 1 ported to Unity  Beer! Beer!
- Melee attack has been added ingame (platform&space stages :D).
- Added dash ability, now the main character can push himself through the air!.
- Added rope ability to climb to far positions.
- Added breakable crates/boxes/anything for item looting.
- Add jump between planets with the main character, and "jumpers" to reach far planets.
- Basic AI enemies over planets.

Many gifs coming soon, but...look at the lovely jelly jumping over crates! Tongue

We've made a LOT of artworks and images for the KickStarter campaign too, but they're kept in secret by now Tongue. We want some new features added for the trailer Smiley

cheers!
« Last Edit: May 12, 2014, 12:07:01 PM by karlozalb » Logged
friken
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« Reply #101 on: May 16, 2014, 11:21:10 AM »

Love the look of this project. The name logo are really good... sets the stage perfectly for a fun quirky game.
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karlozalb
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« Reply #102 on: May 17, 2014, 02:12:56 AM »

Love the look of this project. The name logo are really good... sets the stage perfectly for a fun quirky game.

Yeah, thank you very much! :D

And now... a new stage type, medieval stage! KickStarter stuff  Kiss

Click here or over the image for full size



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karlozalb
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« Reply #103 on: May 21, 2014, 02:02:17 AM »

Today, I’ll introduce you the Chief Security Officer and the head of the armory in the trashmen’s mothership :twisted: He has no name yet (we’re thinking about it) and he belongs to the techno-medieval univers, hence its darker appearance Smiley


Do you like it? Hope you do :D
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karlozalb
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« Reply #104 on: May 23, 2014, 02:53:56 PM »

Hey!!

Here you’re a video showing an early version of the main character using the rope and the dash. There are many provisional elements, as the rope hook and the skybox, but you can make an idea of how they will look

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karlozalb
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« Reply #105 on: May 25, 2014, 02:56:00 AM »

Another new stage type, jungle stage! KickStarter stuff  Kiss

Click here or over the image for full size


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karlozalb
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« Reply #106 on: May 28, 2014, 01:07:49 AM »

And this is T'rrrr G'kkkk, the taylor of the mothership (yes, we will explain why a character like that works as a taylor). He belongs to the jungle world Smiley



Hope you like it!
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Juan Raigada
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« Reply #107 on: May 28, 2014, 01:17:38 AM »

This is looking great! Keep it up!
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« Reply #108 on: May 28, 2014, 01:23:44 AM »

Great looking game. Reminds me to Rayman Origins and the UbiArt Framework. Looking forward the kickstarter campaign! :D

P.D.: ( Más españoles por aquí Tongue )
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karlozalb
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« Reply #109 on: May 28, 2014, 12:56:56 PM »

This is looking great! Keep it up!

Thank you Juan! Smiley

Great looking game. Reminds me to Rayman Origins and the UbiArt Framework. Looking forward the kickstarter campaign! :D

P.D.: ( Más españoles por aquí Tongue )

Thank you!  Beer!, yeah, Rayman Origins/Legends are a great source of inspiration to us Smiley (muchas gracias por tu interés SmileySmiley)

I'll post more news soon, working on the trailer!
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karlozalb
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« Reply #110 on: June 01, 2014, 03:11:29 AM »

Another new stage type, desert stage! KickStarter stuff  Kiss

Click here or over the image for full size

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karlozalb
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« Reply #111 on: June 05, 2014, 02:49:17 PM »

New gameplay video!  Beer!

This video shows an early version of the main character jumping over in-out platforms to avoid dangerous spikes, using the sword to kill an enemy and decorative items in motion.

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karlozalb
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« Reply #112 on: June 08, 2014, 08:07:08 AM »

Due to a bug, this jelly worker seems to be having a good time while jumping  Toast Right

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« Reply #113 on: June 08, 2014, 10:36:25 AM »

Wow, that guy's really into it.  Big Laff
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karlozalb
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« Reply #114 on: June 14, 2014, 03:30:38 AM »

Wow, that guy's really into it.  Big Laff

haha yeah! Smiley

These're the new walking and running animations of the main character. We're improving and adding new animations cause we want the main character looks awesome Smiley



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karlozalb
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« Reply #115 on: June 19, 2014, 05:04:46 AM »

A short video showing the conversation system Beer!

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karlozalb
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« Reply #116 on: June 26, 2014, 09:19:40 AM »

A short video showing the planetary jump!

The planetary jump works like this:
- You press the planetary jump button when you're in a "jump area".
- The main character jumps to the next planet, or to the next "spacejumper" (like in this video).
- When you're close to a spacejumper the slow motion is activated.
- If you press the planetary jump button when you're over a spacejumper, it pushes you to the next spacejumper.

https://www.youtube.com/watch?v=ppo2o_TtL5Q&feature=youtu.be
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karlozalb
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« Reply #117 on: July 02, 2014, 01:32:01 AM »

Here you're a new gameplay video :D This is an improved version of the Alpha Gameplay 05 video. It has new areas (as the showed at the last platform screenshot) and new stuff as lights, lava streams, smoke particles, new decorative elements...

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karlozalb
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« Reply #118 on: July 08, 2014, 01:10:12 AM »

A video showing how to make this animation (Jelly being hit), hope you like it Smiley



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karlozalb
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« Reply #119 on: July 10, 2014, 01:15:24 AM »

Security cameras Smiley

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