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July 23, 2019, 10:46:03 AM

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TIGSource ForumsCommunityDevLogsThe Intergalactic Trashman
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Author Topic: The Intergalactic Trashman  (Read 42881 times)
krasse
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« Reply #60 on: September 12, 2013, 02:14:35 AM »

Nice animations and overall style!
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karlozalb
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« Reply #61 on: September 14, 2013, 11:17:47 AM »

Nice animations and overall style!

Many thanks krasseBeer!

Hi! Here I come to show you how one of our designers - Marina - has made a stargate. Stargates connect space exploration stages with special (arcade/puzzle) space stages.

This is the final stargate :


The stargate itself is composed of this three images:


And the center of the stargate is composed of this five images:

Using Spine, she has done a cyclic animation for the stargate (when our hero still not entered in it)

But that's not all! We wanted to made a great stargate so, Marina has made two particles effects:

This one:

Using this image:

And this one:

Using this image:

And putting them together:

What do you think? Smiley

We really hope you like it!
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goobliata
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« Reply #62 on: September 15, 2013, 05:56:02 PM »

Looks good. Coffee
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karlozalb
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« Reply #63 on: September 17, 2013, 01:16:09 AM »

Looks good. Coffee

yeah! thanks!  Gentleman
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karlozalb
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« Reply #64 on: September 19, 2013, 02:21:42 PM »

A preview version of the HUD. There will be minor changes for the space stages (catched trash, fuel,... we need to add them). We're still choosing the final color because,the color of factories won't be blue (very WIP!),so we need a good "contrast" between HUD and the gameplay part.

(You can click on the image to avoid scrollbars Tongue)


Hope that you like it!
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karlozalb
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« Reply #65 on: September 22, 2013, 03:46:10 PM »

Hey! We wanna show you one of our most loved characters: the robot that works at the gas station. It appears when the spaceship doesn’t land at the center of the platform, where the trash gate is. It can push or pull on the spaceship.

This is the robot walking:


Here it’s grabbing the spaceship:


And this is the robot pulling on the spaceship:


If you wanna know something about the robot let us know! Smiley

Last week we was working on lightning and shaders effects, we'll post a new update about this as soon as posible!
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Games Inquirer
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« Reply #66 on: September 22, 2013, 07:46:29 PM »

I wanna know something about the robot Smiley
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karlozalb
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« Reply #67 on: September 24, 2013, 01:09:16 AM »

I wanna know something about the robot Smiley

Do you have a specific question?  Kiss Beer! Ninja
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YaW
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« Reply #68 on: September 26, 2013, 11:36:27 AM »

I'm in love with this game, the animations looks so good and smooth.
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« Reply #69 on: September 26, 2013, 04:49:37 PM »

I just featured this game as part of the pilot episode of my video series DevLogged. Check it out if you'd like:



Really like what you're doing with the space and platformer gameplay. Keep it up.
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karlozalb
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« Reply #70 on: September 28, 2013, 09:45:20 AM »

I'm in love with this game, the animations looks so good and smooth.

Thank you very much Yaw Smiley

I just featured this game as part of the pilot episode of my video series DevLogged. Check it out if you'd like:



Really like what you're doing with the space and platformer gameplay. Keep it up.

Great show!. Many thanks for your support Dave! We're so grateful for being in your video and we're glad you like our job Smiley



As we said previously, there will be a connection between space stages and platform stages. This week we've worked in this connection element, the outside part of factories.


Currently we have aproximately 25 different pieces to "build" factories, including towers and chimneys. In the picture you can see an example of an "important" factory, because it's really big. In average situations, the factory size will be smaller.
« Last Edit: September 28, 2013, 11:05:28 AM by karlozalb » Logged
ericmbernier
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« Reply #71 on: September 29, 2013, 06:10:24 PM »

I love the way the tiny world with the big factory looks Grin
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Rusk
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« Reply #72 on: September 30, 2013, 01:41:42 AM »

It does look good! But I think the factory is scaled a bit too big. it makes it sit more on top of the planet, where everything else points out radially. Loot at the smoke for instance.
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karlozalb
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« Reply #73 on: October 02, 2013, 10:47:29 PM »

Hey!

I love the way the tiny world with the big factory looks Grin

It does look good! But I think the factory is scaled a bit too big. it makes it sit more on top of the planet, where everything else points out radially. Loot at the smoke for instance.

Thank you both!. @Rusk, You're right! but this is an artwork, or an example. The factories will be big of course, but not too big like in this image Smiley


For dynamic lights we’re using box2dlights (https://code.google.com/p/box2dlights/) library that gives us the choice to add points of light, cones of light and directional light. Those lights are objects of type Light that we wrap in an actor (PointLightActor, ConeLightActor and DirectionalActor) and are added to the scenery as the same way as we add statics sprites or animated sprites using the editor.


•   Point of light:



•   Cone of light:



•   Directional light:


In a future, we also want to include different ambient lights for different zones of the scenery. For these purpose we’ll use shaders and some kind of mesh in order to define the ambient light area.

We want to release a new gameplay video soon, with new weapons, particles and improved graphics Smiley
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karlozalb
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« Reply #74 on: October 05, 2013, 06:50:39 AM »

Hey!

This week we've worked in a lot of things Smiley

- The space stages minimap. It's almost done, but it need some improvements, like removing the elements that are destroyed for example.

- The whole HUD, with CRT shader effects and some cool stuff!

- New decorative elements for planets (flowers, bushes, lakes...)

- New enemies! We want to add a "spider" enemies with a basic behaviour. They're "easy" enemies individually and very dangerous in group, because they're smaller than the other enemies and you need to shoot them crouched. Hero you are some sketches







Counting down for the first playable pre-alpha version!
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OniWorld
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« Reply #75 on: October 05, 2013, 09:07:31 AM »

I love the art style, could actually imagine having fun playing this. Looks brilliant!
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karlozalb
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« Reply #76 on: October 06, 2013, 10:39:45 AM »

I love the art style, could actually imagine having fun playing this. Looks brilliant!

Thank you Smiley! The game will be fun, because It needs to be fun, or We'll die screaming and singing xD

The gameplay videos that have been already released are very simple demonstrations about the animations and the intended gameplay, but We've got a lot of ideas and things to do yet. We want to release a playable pre-alpha version next month.  Beer!
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karlozalb
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« Reply #77 on: October 12, 2013, 11:27:22 AM »

Hey!

This week was a quiet week here Tongue, sorry about that. We're working hard on the new video, solving bugs, and adding new stuff that We need to include in the pre-alpha Smiley

A new space stage screenshot:



And a new song!

https://soundcloud.com/razonjo/demo-the-intergalactic
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karlozalb
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« Reply #78 on: October 15, 2013, 01:07:31 AM »

We’re glad to show you a new gameplay footage! Grin

Here you can see the new lighting system, new weapons (the assault rifle and the shotgun), a new enemy (Spiderbot), a new colour scheme and the HUD. They are in a pre-alpha state, but you can get the idea. What do you think?


The playable version is coming...

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karlozalb
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« Reply #79 on: October 16, 2013, 01:21:43 AM »

We're also on Steam GreenLight Concepts Smiley
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