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TIGSource ForumsPlayerGeneralThe issue of games as self expression
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the_dannobot
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« Reply #40 on: July 16, 2007, 12:17:41 PM »

damn the torpedoes?
Yeah dude.  The OP is being E\N because some dude didn't like his idea.  I say, if you want to make a top-down shooter, make a top-down shooter.
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xix
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« Reply #41 on: July 16, 2007, 01:29:38 PM »

What's with the angst?  I don't buy "you shouldn't think about this" as a counter-argument.

Follow Your Heart!

Are you just here to make yourself heard?

When you make a game it's going to be an expression of you. Worrying about all of the other shit is just going to slow you down. That's all.
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Alec
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« Reply #42 on: July 16, 2007, 02:52:26 PM »

xix is the Ted Stevens of TIGForums, only less patient.



NO!!
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GP Lackey
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« Reply #43 on: July 16, 2007, 02:55:26 PM »

Quote
When you make a game it's going to be an expression of you. Worrying about all of the other shit is just going to slow you down. That's all.

I agree with the first part.  I don't think that precludes thinking about how the best way to do that is, which seemed to be the intent of the question about self-expression.
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torncanvas
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« Reply #44 on: July 16, 2007, 08:29:57 PM »

What's with the angst?  I don't buy "you shouldn't think about this" as a counter-argument.

It's ok.  I've learned an important lesson from this. Smiley


<EDIT>You do want to express yourself, don't you?



My prescription for games: more flair.</EDIT>

As to art and inspiration and making games...the WHY is always more important than the WHAT.  That is Jon's point, I think, and I agree 100%.

Hahahaha, perfect!  I think that wraps this whole mess up quite nicely.
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