wow thanks for the support guys! i'd been worrying the ultra-low res pixel stuff might be a bit too niche- really cool to be reminded of all these pixel fans out there!
nachobeard yeah i'd be open to working on other projects for sure- it'd be fun working with other artists
tho i have my hands full with so many monsters and special effects and design issues atm, i dunno how long til i have any spare time!
guess i will be looking for contract work some time tho, as both of us working on the game quit dev jobs at ea to give this a try, so i dunno how long we can survive eating mostly just toast and beans and burning through our savings!
Binarymichael yeah playing bomberman 4 players on snes with the multitap was awesome!
just finished first pass on the hud: (all the hud in trailer is just debug text)
i'm not 100% happy, but it's definitely an improvement... this is the first place the low res has caused any real trouble- so much info to squeeze into so few pixels and i don't want it to take up half the screen!
are there "safe frame" requirements for pc at all? i seriously hope not!