Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411512 Posts in 69376 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 08:39:58 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsBlastronauts
Pages: 1 [2] 3
Print
Author Topic: Blastronauts  (Read 11875 times)
Swifty
Level 2
**


Must Keep Walking.


View Profile
« Reply #20 on: July 24, 2013, 11:18:42 AM »

This looks really nice. All those little effects, lighting, the attention to detail is really noticeable man, good job! I think the speed of the player movement is really spot on too, it all just feels right! /drool
Logged

lava89
Level 0
**



View Profile
« Reply #21 on: July 24, 2013, 03:27:32 PM »

This looks great! I love the fluidity of the animation and lighting effects of the gun blasts.

Oh and hovering while shooting in mid-air is neat too!
Logged

ananasblau
Level 2
**


dressed up


View Profile WWW
« Reply #22 on: July 24, 2013, 11:04:54 PM »

I think this will be my new favourite shooter once I get bored of playing Broforce :D
Logged

capnbubs
Level 0
**



View Profile
« Reply #23 on: July 25, 2013, 05:57:49 AM »

Our music guy has been working on the first music for our game, check it out on SoundCloud here:

Overworld Music

I'm extremely happy with it, it evokes just the kind of atmosphere I wanted for the outdoor areas.
Logged
dhontecillas
Level 0
***


View Profile
« Reply #24 on: July 25, 2013, 07:33:03 AM »

Great music! I want to see the levels that goes with each track. Smiley
Logged
capnbubs
Level 0
**



View Profile
« Reply #25 on: July 25, 2013, 02:26:20 PM »

The game has switches to turn lights on and off or lock/unlock doors now. I also did a bunch of work on the sound today. There's music in now and it gets quiet and muffled when you go inside, or fades out completely if you go to some areas. I also implemented the audio reverb effects that you can use in Unity, some raycasts check to see how much metal you have around you and then turn up the reverb appropriately so you get some nice metallic reverb when you are inside.

I uploaded a video to youtube to showcase the new sound work.



Logged
Conker534
Guest
« Reply #26 on: July 25, 2013, 09:28:21 PM »

Looks great! I'd love to see more.
Logged
capnbubs
Level 0
**



View Profile
« Reply #27 on: July 26, 2013, 04:47:20 AM »

We are thinking of changing the name of the game. Blastronauts sounds very arcadey and does not suit the direction the game is taking. We're very keen on calling the game Darien, after the Darien distaster when Scotland attempted to colonise America, because of the similarities between our storyline and the Darien project.

Any thoughts?
Logged
Games Inquirer
Level 4
****

I love video games.


View Profile WWW
« Reply #28 on: July 26, 2013, 05:22:15 AM »

Wouldn't it be better to name it The Something_Else_Within_Your_Universe Scheme if you want that correlation?
Logged

Check out my amateur blog in Greek or English.
JigsawDisease
Level 0
***



View Profile
« Reply #29 on: July 28, 2013, 12:31:44 PM »

yeah its quite a good sci fi sounding name but if theres nothing in the game called darien, its a bit strange to have it named after a real life colonial blunder
Logged

MrPlosion1243
Guest
« Reply #30 on: July 28, 2013, 03:51:38 PM »

Wow so far this looks very promising, especially with those visuals! I really want to try it out.
Logged
capnbubs
Level 0
**



View Profile
« Reply #31 on: July 29, 2013, 05:07:00 AM »

We're still working on a name, it's possible the world may be called Planet Darien.

Been working on another monster

Logged
rhys_vdw
Level 0
***



View Profile WWW
« Reply #32 on: July 30, 2013, 01:47:17 AM »

Hey, this looks fantastic.

Beautiful art.

I quite like either "Darien" or "Planet Darien", although I'd go with the former. Just name something in the game after it. "Blastronauts" is definitely no good. Wink
Logged

capnbubs
Level 0
**



View Profile
« Reply #33 on: July 30, 2013, 04:34:06 AM »

Hey, this looks fantastic.

Beautiful art.

I quite like either "Darien" or "Planet Darien", although I'd go with the former. Just name something in the game after it. "Blastronauts" is definitely no good. Wink

Thanks for the encouragement!

Yea I think we'll call the game Darien after the planet the game is set on.
Logged
illugion
Level 1
*



View Profile
« Reply #34 on: July 30, 2013, 05:07:12 PM »

You guys are awesome. This looks awesome. I wanna play this right now   Addicted
I'm following this  Noir
Logged
Benjamus_Prime
Level 1
*



View Profile WWW
« Reply #35 on: July 30, 2013, 06:55:38 PM »

Just wanted to stop by and say this is effing gorgeous in every way.
Logged
IanSean
Level 0
**



View Profile WWW
« Reply #36 on: July 30, 2013, 11:18:45 PM »

Really Cool! Love the Turrican influence!
Those shooting particles are gorgeous!
Are you going to add a secondary flamethrower attack Tongue ?

I'm usually not a fan of light engines in Pixel Art style games,
but here it fits really well.

Keep up the good work!
Logged

Brother Android
Level 10
*****


View Profile
« Reply #37 on: August 30, 2013, 06:37:43 AM »

Just echoing other people's sentiments, but this looks really good in motion: the animation is smooth and the bullets look really neat.
Logged

rocket5tim
Level 0
***


outside the frame


View Profile WWW
« Reply #38 on: August 30, 2013, 07:05:00 AM »

The game looks great! Thanks for sharing the details of how you're doing your lighting effects. I'm guessing the game isn't intended for mobile since the lighting is rendered to another camera on a render texture.
Logged

superflat
Level 10
*****



View Profile WWW
« Reply #39 on: September 04, 2013, 10:14:41 AM »

amazing Shocked
Logged

Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic