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TIGSource ForumsCommunityDevLogsBlastronauts
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Author Topic: Blastronauts  (Read 11870 times)
BigDaveisCheap
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« Reply #40 on: September 26, 2013, 04:46:52 PM »

I just featured this game as part of the pilot episode of my video series DevLogged. Check it out if you'd like:

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OniWorld
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« Reply #41 on: September 26, 2013, 07:48:55 PM »

I really hope this is still being developed, I love the fluidity of the gameplay and that lighting engine is just beautiful. I'd love to play this game just for the feel, not even caring about the story. Any updates?
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trexrell
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« Reply #42 on: September 26, 2013, 08:05:13 PM »

This games atmosphere is really well made. Everything from the effects to the way the main character looks is really appealing. Great work here.
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RealityShifter
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« Reply #43 on: September 26, 2013, 08:27:03 PM »

Wow, that looks good. Glad to see such fine attention to detail in the movements of the avatar. I think that will be big in the near future for indie and AAA alike.
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Creativegametheory.com
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diegzumillo
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« Reply #44 on: September 26, 2013, 09:46:58 PM »

Outstanding! I'm learning pixel art as I go, I have to follow this devlog closely.

2D Toolkit really seems like the go to solution. I'm fighting with ragepixel and other free solutions (and losing, actually)
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EvilAlienAlpha
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« Reply #45 on: October 08, 2013, 02:57:29 PM »

Did you Google the name? Level Machine have been making a game called Blastronauts for a while now. It's a retro arcade table top style game.

http://levelmachine.com/
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EvilAlienAlpha
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« Reply #46 on: October 08, 2013, 02:59:28 PM »

But awesome looking game. Looking forward to playing this, whatever it ends up being called  Smiley
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