Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1364818 Posts in 63862 Topics- by 55745 Members - Latest Member: TallGuyProds

August 25, 2019, 07:25:25 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsHiddenThe DromeValley of the DeadUnpaid WorkUnity Programmer
Pages: [1]
Print
Author Topic: Unity Programmer  (Read 1338 times)
Dayvi
Level 0
***



View Profile WWW
« on: July 27, 2013, 08:57:53 AM »

Hello,

I'm Dayvi, I'm making a game called 'Hamster, Eagle Hunter' and I need the help of a Unity programmer.

You can see some of our art here: Hamstereaglehunter.com

Your task will be build a very basic prototype for the game.
Getting art assets into Unity, setting up the camera and player inputs.

This is un-paid. If the prototype is good, we'll be running a Kickstarter, so it will become paid.

To Apply
please email me: [email protected]
Logged

wccrawford
Level 3
***



View Profile
« Reply #1 on: July 29, 2013, 03:50:47 AM »

Can I offer some advice?  Get some more art assets fleshed out.  You've got a lot of concept art and (apparently) only 1 actual 3D asset.

The problem I've had in the past, as a programmer, is that when someone comes to me without art and says they're working on it, it ties up my time thinking they'll be ready any moment, and they never are.  I've stopped offering my help to anyone who isn't ready for me.  (And more recently, anyone at all, for personal reasons.)
Logged
Dayvi
Level 0
***



View Profile WWW
« Reply #2 on: July 30, 2013, 03:43:13 AM »

wccrawford, very good point,something I'll work on!
On the other hand, building up many assets without a programmers input can lead to other problems.

Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic