Game Complete. Please check the link below this to download!This topic has the download and screenshots!And this is the actual zip download.I figure I may as well start a devlog already since I do plan on finish this quickly hopefully.
I haven't fully figured out the story yet but it'll be pretty minimal.
Gameplay-wise, it's going to be like Legend of Zelda in terms of movement, attacking, and enemy design.
Puzzles won't be terribly difficult but again this is supposed to be a short project with which I can use the engine for future projects in a hopeful series that this game also starts [story-wise.]
I think that's enough chatter about the gist of the game, onto PICTURES well a gif and a mockup.
[TwinSword Glitch has a new life now but it's a secret so shhhhh]
[also if anyone knows how to fix Game Maker:Studio having weird graphical issues when you scale up the view let me know. It's not the interlope colors thing. I'll take a picture of it later on. But that's why the view size isn't exactly 256x240 like I'd want]
OK ONTO FUN TECHNICAL STUFF.
Basically, whenever I make games as of late, I've been using a [rather heavily] modified version of the Grandma Engine. This game does not use it at all. Infact I programmed this one from scratch [well as from scratch in Game Maker as you can get I guess] so it's been a bit of a learning experience for me.
I'm designing this with speedrunning in mind, but I won't include an ingame timer [probably]. However this line of thought has resulted in some design choices that I feel are interesting.
I think the best example right now is the movement! Basically you spend two frames moving a single pixel before you go at fullspeed [2 pixels/step]. For a normal player this isn't an issue but for a speedrunner you lose two frames which can add up if you're stopping and going. However, the counter for this isn't reset unless ALL movement keys are released. This allows you to continue moving in another direction without losing that tiny bit of momentum. Attacking also does not lose this momentum so yippee.
This is probably not the most interesting thing but I find it interesting so yeah. It's a lot more thought then what I normally put into game making though.
That's it for now! I'll be posting updates throughout this week as I make this game. Hopefully I'll be able to keep the steam going and finish by the end of the week!
By the by, the game is a single dungeon and the only upgrade you get is a passive item that like lets you strike ghosts and see invisible things or something it's SORTA story relevant???
I'm getting there, I only started this two days ago!