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TIGSource ForumsPlayerGamesGames you can't remember the names of
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Author Topic: Games you can't remember the names of  (Read 385484 times)
Noyb
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« Reply #1040 on: May 22, 2013, 01:19:46 AM »

I'm looking for a minimalist shmup where in each new wave of enemies, there's a ghost of your own performance during the previous wave. The game should be at least 5-6 years old. Any idea?
Kenta Cho's DefeatMe.
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Acccent
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« Reply #1041 on: May 22, 2013, 01:46:05 AM »

Kenta Cho's DefeatMe.

Man, I even went through Kenta Cho's list of Windows games because I was 99% sure it was something he'd done but forgot the possibility of it being browser-based. Thanks! Smiley
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Praying Mantis
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« Reply #1042 on: May 22, 2013, 03:19:39 AM »

There was this spaceship cockpit type game, in which you relied entirely on the ship's dials and devices to move and survive. It was a fairly recent indie game, may have been a IGF entrant and I'm quite certain it was featured on the Indiegames blog. I did a quick drawing of what I remember it looking like:

So a simple/alien kind of interface, with pastel colours.
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Noyb
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« Reply #1043 on: May 22, 2013, 03:39:59 AM »

There was this spaceship cockpit type game, in which you relied entirely on the ship's dials and devices to move and survive. It was a fairly recent indie game, may have been a IGF entrant and I'm quite certain it was featured on the Indiegames blog. I did a quick drawing of what I remember it looking like:

So a simple/alien kind of interface, with pastel colours.
Spaceteam?
« Last Edit: May 22, 2013, 04:55:38 AM by Noyb » Logged

Praying Mantis
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« Reply #1044 on: May 22, 2013, 04:26:05 AM »

No, that's not it.
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Waltorious
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« Reply #1045 on: May 22, 2013, 08:54:46 AM »

There was this spaceship cockpit type game, in which you relied entirely on the ship's dials and devices to move and survive.

Could you be thinking of Rogue System?

http://www.kickstarter.com/projects/1298800608/rogue-system

It's not entirely instrument-based, but the idea was to bring the kind of detailed simulation of instruments that we find in hardcore flight sims into the space sim genre.
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Praying Mantis
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« Reply #1046 on: May 22, 2013, 09:56:38 AM »

Similar but unfortunately not it.
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Acccent
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« Reply #1047 on: May 23, 2013, 01:45:21 AM »

Artemis?
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Pishtaco
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« Reply #1048 on: May 23, 2013, 01:51:11 AM »

Vessel IV? Or something else from the cockpit competition?
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Praying Mantis
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« Reply #1049 on: May 23, 2013, 02:24:51 AM »

Those are all interesting but not what I'm looking for. I'll go through those competition entries.
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bamcquern
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« Reply #1050 on: May 23, 2013, 08:05:29 PM »

Not a game, but game-related. There is or was a website someone had that was dedicated mostly or entirely to running interviews with "indie" game designers. Anyone remember this?
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heisenbergman
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« Reply #1051 on: May 23, 2013, 08:12:48 PM »

I'm trying to remember the title of a game but having trouble. Help.

It's an old game I used to play on the PC - like early/mid 90's old - and it involves you controlling a spaceship and you go from planet to planet gathering resources and colonizing them. You win by getting control of more planets than your oppnents iirc, trying to beat them (computer AI) by colonizing the most worlds.

I remember the layout being relatively simplistic: A 2D view of space, and you control your ship using the arrow keys to make it move across the screen.

It looks a bit like this, but I remember the galaxy being more wide open and the planets not bunched up so tightly together like that.



It's also not Star Control Smiley
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Acccent
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« Reply #1052 on: May 23, 2013, 11:47:17 PM »

Not a game, but game-related. There is or was a website someone had that was dedicated mostly or entirely to running interviews with "indie" game designers. Anyone remember this?

http://criticalpathproject.com/ ?
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Noyb
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« Reply #1053 on: May 24, 2013, 05:27:13 AM »

Not a game, but game-related. There is or was a website someone had that was dedicated mostly or entirely to running interviews with "indie" game designers. Anyone remember this?
Moshboy has a ton on Quote Unquote.
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bamcquern
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« Reply #1054 on: May 24, 2013, 09:01:59 AM »

It's definitely Quote Unquote. I suspected it was a moshboy project!
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bamcquern
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« Reply #1055 on: May 24, 2013, 09:03:32 AM »

This critical path website is a cool resource, though!
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Sir Raptor
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« Reply #1056 on: May 24, 2013, 06:30:30 PM »

There was this one game, I think it was a PC download, where you were on a space station and you had to go backwards through the steps of murdering someone and planting the evidence on someone else.
I hate being that one guy, but I would really love if someone remembered this game. It was this freeware title from one or two years ago, and it was all about pinning a murder on someone else while maintaining your alibi. It was all told in the past tense, with you giving your alibi to the detective, and if you screwed up you got shot into space.
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moi
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« Reply #1057 on: May 24, 2013, 07:10:49 PM »

was it a game from the catamites?
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« Reply #1058 on: May 24, 2013, 08:45:51 PM »

Just looked through all the games by him I could find. Doesn't look like it was one of his.
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Xishem
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« Reply #1059 on: May 27, 2013, 11:24:58 PM »

It's a game from the mid '90s or earlier.

I don't remember a ton about it, but it was a 3D racing game where I think all the vehicles were monster trucks of some type.

The most memorable part is that right from the beginning, there are clips from these really loud and obnoxious guy (it's video of a real person) yelling about racing. He may have had a really scruffy beard.

Vague details, but I don't remember anything about the actual gameplay.
« Last Edit: May 28, 2013, 08:08:26 AM by Xishem » Logged
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