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TIGSource ForumsPlayerGamesGames you can't remember the names of
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RCIX
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« Reply #560 on: January 09, 2011, 12:18:35 AM »

An old dos game, that was graphics mode (so i had trouble getting it working Tongue) that was a point/click adventure, and i remember it was space themed. There was a space shuttle, and an astronaut in it and a wrench was an item. Also, for some reason thinking about it reminds me of pigs if that helps. Big Laff
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« Reply #561 on: January 09, 2011, 06:16:00 AM »

An old dos game, that was graphics mode (so i had trouble getting it working Tongue) that was a point/click adventure, and i remember it was space themed. There was a space shuttle, and an astronaut in it and a wrench was an item. Also, for some reason thinking about it reminds me of pigs if that helps. Big Laff
The Dig? It starts out with a space shuttle mission to save the world from an impending asteroid collision, and the team uses a toolbox called "The Pig."


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Tumetsu
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« Reply #562 on: January 13, 2011, 06:15:38 AM »

I don't know why but today I had a flashback where I played this game on friend's birthday party and can't get it out of my head.
It was Nes game where player controlled somekind of snake or head of a one in isometric colorful world. It was kinda like platformer but not really since it was isometric. There were some enemies too but I can't remember other than one which looked like toilet's cover. Game allowed multiplayer too where one controlled blue snake and another red snake. I'm not sure what was game's goal except it wasn't regular snake or very warped case of the snake concept.
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« Reply #563 on: January 13, 2011, 06:19:19 AM »

Sounds like Snake Rattle 'n Roll.
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« Reply #564 on: January 13, 2011, 06:29:36 AM »

Yeah, that was it! Thanks :D
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« Reply #565 on: January 13, 2011, 04:08:51 PM »

A flash game - not on one of the "real popular" flash sites. You played a fire - maybe water.. every turn of a puzzle, fire would spread. You had to deploy your water (maybe dirt) tiles/tokens/resources to the right locations to block the spread of fire. Or maybe you were burning the island down, I can't recall. Anyways, it inspired me but I only played a few levels a while ago. Cheers if you can remember Smiley
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« Reply #566 on: January 21, 2011, 09:18:47 AM »

A flash game - not on one of the "real popular" flash sites. You played a fire - maybe water.. every turn of a puzzle, fire would spread. You had to deploy your water (maybe dirt) tiles/tokens/resources to the right locations to block the spread of fire. Or maybe you were burning the island down, I can't recall. Anyways, it inspired me but I only played a few levels a while ago. Cheers if you can remember Smiley
Scorching Earth!
Hell yeah!
Thank you - I have been wanting to play this game again for literally 2 years +.

EDIT: I can't even beat the first level in a few tries.. awesome.

EDIT: I am the fire.. I love this game.
« Last Edit: January 21, 2011, 09:28:30 AM by X3N » Logged

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« Reply #567 on: January 22, 2011, 09:37:16 PM »

Ok.. here's a tricky one for you.
The URL and surrounding site was in polish.
It was one of the best damn escape the room games ever. There was a briefcase, multiple keypads, photorealistic graphics, lots of tricky puzzles.
..and last time I saw the site, it was down. Anyone have the .swf saved, or know where it is?
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« Reply #568 on: January 31, 2011, 07:38:35 PM »

 :panda:bump

Okay, there is an atari (2600, 5200?) ggame that was akin to montezumas revenge, only with the character jumping on fruits (bananas and apples?) to get cash.
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droqen
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« Reply #569 on: February 06, 2011, 09:43:26 AM »

When I was small (so... 12 years ago. wow)

There was a game which may have been kind of monochromatic. It may have been purple or green or maybe yellow or something (maybe it changed between levels), and I'm pretty sure it was played on a computer of some sort.

You walked around with buildings in the background (it was a sidescrollery platformery kinda deal), and I don't think there were any enemies. You could go into doors behind you (in the background), and... that's about the extent of my memory.

Why don't I remember more about this damned game?! Angry

Anyway, if you successfully identify this... I will love you forever.

Also for some reason I remember it being a little scary. There wasn't anything jumpy-scary, just an odd sense of tension, of apprehension. Then again, I was little, so maybe it wasn't scary at all.
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Kramlack
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« Reply #570 on: February 06, 2011, 09:48:39 AM »

I'm trying to find an old GameBoy Colour game. If I remember correctly, it played a lot like Gauntlet. Top down action game, dungeon crawling, seemed really repetitive. The only other detail I remember was there being an icy dungeon/level. If I'd have to say the style, I'd go with realism, again, think gauntlet or something like castlevania.

EDIT: Looking at it again. It MAY have been the GBC port of Gauntlet. But I'm only about 50% sure on that. So if anyone has any ideas on what it could possibly be otherwise, I'm still interested in hearing it.

Just wanted to say I found out what game it was.

Sorry, that's the only video I could find of it.

@Droqen: I'd like to say Commander Keen, with the whole walking into background doors and platforming, but if it's not, I'd suggest looking through Apogee's library, since monochromatic, pc, platforming definitely sounds like them. Perhaps

or Monster Bash?
« Last Edit: February 06, 2011, 09:55:59 AM by Kramlack » Logged
droqen
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« Reply #571 on: February 06, 2011, 10:15:54 AM »

Perhaps

or

?

Aahh, definitely more monochromatic than these.

I kind of recall the background being this awfully blank off-white colour, but it could also have been just black? The floors and buildings were almost definitely one colour (but maybe not always the same one?).

Apogee. hmm.
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« Reply #572 on: February 15, 2011, 09:27:13 PM »

If anyone finds this one, I will be thoroughly amazed.  All I can remember is that it was a platformer with a blue background on the IBM PcJr!  Also, the creators of the game had really high scores on it that were hard to beat.
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« Reply #573 on: February 22, 2011, 09:19:11 PM »

There was some arcade fighting game I saw once, with gameplay kinda like a mixture of Super Smash Bros and Tekken, where it was a 3D fighting game with some raised platforms. I only remember two characters fairly well; one of them was some guy who used grenades and other explosives, and the other was a wolf. The wolf was easily the cheapest character in the game, and everyone beat the game with it; the final boss also happened to be the wolf, and when it lost it jumped off the side of the stage. Then the credits started rolling, and in the meantime you got to fight some kind of mutant wolf thingy while you watched the credits. The credits boss was basically impossible, and really your reward for winning the game was to get raped by a mutant wolf.

This was definitely an arcade game, and anyone who can name this will be my best friend forever.
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« Reply #574 on: February 22, 2011, 09:43:41 PM »

Based on my hazy memories of it, and the Wikipedia article, I'm thinking it might be Ehrgeiz?
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« Reply #575 on: February 23, 2011, 04:06:13 PM »

Eh, worth a shot...

Commodore 64 flight combat sim (in the loosest sense of that word), controlled with the joystick, with space bar to change weapons. Before embarking on a mission, you had to load up your plane with weapons, restricted by a weight limit. Landing happened automagically. It was pretty much on rails. Cockpit perspective.
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J. Kyle Pittman
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« Reply #576 on: March 01, 2011, 12:05:57 PM »

Been trying to remember the name of this one game for a while. It was a PC game, released probably around '98-'99. Sort of an Artillery/Worms/Gravity Wars-like game, 2D hotseat multiplayer shooter, played in space around planets. Each planet had its own gravitational force which would weaken as it got blown up. You had to use this force to your advantage to maneuver missiles to hit your opponents. Low-res VGA graphics. Came with a weapon editor. I only ever played the demo (came on a PC Gamer disc), which had one map, but I think the full game was supposed to have thousands of (randomly generated?) maps.

Edit: Never mind, it was WarHeads.

http://www.mobygames.com/game/warheads

« Last Edit: March 01, 2011, 12:15:35 PM by J. Kyle Pittman » Logged

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« Reply #577 on: March 12, 2011, 08:20:35 PM »

Ok, SHMUP meets fighting game.
Graphics like the Touhou games, girls in dresses etc.
It was a 2D fighter, but you could shoot bullets. If you were dashing, you could go through bullets.. interesting mechanic.
Anyone remember?

Got it. "2d fighting game dashing can dodge bullets" on google found a wiki. Some guy had a blog about the game strategy somewhere, too.

« Last Edit: March 12, 2011, 08:26:22 PM by X3N » Logged

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« Reply #578 on: March 12, 2011, 09:40:12 PM »

http://en.wikipedia.org/wiki/Immaterial_and_Missing_Power
http://en.wikipedia.org/wiki/Scarlet_Weather_Rhapsody
http://en.wikipedia.org/wiki/Touhou_His%C5%8Dtensoku

One of these?
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iffi
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« Reply #579 on: March 12, 2011, 10:02:24 PM »

I assume since he said "Graphics like the Touhou games" that it isn't one of them, though it certainly does sound like he's talking about Touhou. That said, if it isn't one of them I'd like to know what it is.
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