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TIGSource ForumsPlayerGamesGames you can't remember the names of
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Author Topic: Games you can't remember the names of  (Read 382041 times)
raleigh
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« Reply #600 on: May 15, 2011, 08:29:31 PM »

Single-screen indie hotseat game where you control a character trying to color falling blocks by touching them. I think I might have seen it on The Poppenkast but the site's changed and I can't find it.
This is a total shot in the dark, but Spryjinx?

No, it was a 2D GameMaker game.
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genericuser
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« Reply #601 on: May 16, 2011, 01:03:07 AM »

There was this one game that I forgot the name of.   It was freeware, and you basically control this ship that heads back to Earth to get supplies for a moon colony, cept the Earth is royally fucked up because of some bomb that screwed up reality.  It was black and white, too.  Anyone remember the name of it?

Sounds like Phenomenon 32.
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o
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« Reply #602 on: May 16, 2011, 01:48:06 AM »

That's a pretty nice game. Shame it didn't get more attention.
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Waltorious
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« Reply #603 on: May 16, 2011, 01:26:03 PM »

OK, I have a tough one.  It's a really old two-player freeware DOS game that's kind of similar to Scorched Earth, but simpler.  I played it in 1995 or 1996, but it might have been older than that... I think my dad found it on a BBS somewhere.

Anyway, it took place on a single screen, with a ravine roughly shaped like a V.  Each player had 5 tanks on their side of the ravine.  The tanks could not move.  On your turn you selected which tank you wanted to use to shoot with, and then you picked one of three weapons.  First was a grenade launcher that shot in a parabola.  To use it, you had to pick the direction of fire first.  This involved a little radar-like icon with a spinning arrow in it, and you hit a button to stop it when it was pointing in the direction you wanted to shoot.  Then you had to choose the grenade's velocity, by stopping a bar as it moved up and down.  The second weapon was a laser beam, which you just had to pick the direction of fire for.  You could bounce the laser beam off the ceiling and back down onto the enemy tanks.

Lastly, there was this missile you could launch.  This was the most complicated, as you had to pick a direction, a fire velocity, and also how much fuel you wanted, as it was rocket-powered.  Also, once if was launched, you could remote-detonate it.  For maximum damage, you had to remote detonate it just BEFORE it hit an enemy tank, so you timed the explosion correctly.

Explosions involved slowly filling up a circular region with red and orange pixels.  There may have also been "smoke" pixels shooting out the top of the explosions.  There were also some buildings scattered across the landscape that could be destroyed, but this was just for show.  The game speed was tied to the processor so when my parents got a new computer, I couldn't play it anymore because it ran way too fast.  On slow computers, the explosions could take almost a minute to finish rendering.

Ring any bells for anyone?


EDIT:

I thought of another game I can't remember the name of.  I'm pretty sure it was for Sega Genesis, and basically it was a graphical roguelike.  You started the game in a village, which worked a lot like a standard RPG village (like in Final Fantasy or something) where you would walk around in a top-down perspective and talk to people.  Eventually you entered the dungeon, which was randomly-generated, and you wandered through rooms and corridors and walked into enemies in a turn-based fashion to fight.  This was still from a top-down perspective, or actually more like an angled-top down.  Not isometric, because it wasn't diagonal, just angled slightly off of purely top-down.  If you took too long, all the enemies on the level would respawn.  You found new weapons a lot.  Anyone know that one?  I remember that some enemies were ninjas, and sometimes enemies were invisible, or there would be a sword on the floor and you'd go to grab it but it would turn out to be a flying sword you had to fight.  Also sometimes a level would just be a huge open room full of enemies and items.

EDIT AGAIN:

The Sega Genesis roguelike is http://en.wikipedia.org/wiki/Fatal_Labyrinth.  Still don't know what the other one is though.
« Last Edit: May 16, 2011, 01:37:45 PM by Waltorious » Logged
Reggie
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« Reply #604 on: May 16, 2011, 01:36:42 PM »

Single-screen indie hotseat game where you control a character trying to color falling blocks by touching them. I think I might have seen it on The Poppenkast but the site's changed and I can't find it.

Mr. Blocko Super Tournament Edition?

Unfortunately, if that is it, the guy's site is dead.
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FK in the Coffee
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« Reply #605 on: May 16, 2011, 07:11:51 PM »

There was this one game that I forgot the name of.   It was freeware, and you basically control this ship that heads back to Earth to get supplies for a moon colony, cept the Earth is royally fucked up because of some bomb that screwed up reality.  It was black and white, too.  Anyone remember the name of it?

Sounds like Phenomenon 32.
Ah, that was it!  Thank you!
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Dragonmaw
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« Reply #606 on: May 16, 2011, 11:21:57 PM »

There was this game where you pilot a little pirate ship around in an action-y environment. It was really colorful, cannons everywhere, and kinda low-poly. I had a demo a long time ago and can never remember the name. It certainly wasn't realistic in any way, though. THe ship also might not have been specifically a pirate ship, but it was that era (galleons and so on).
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biomechanic
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« Reply #607 on: May 17, 2011, 12:44:30 AM »

@Dragonmaw


maybe?
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Dragonmaw
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« Reply #608 on: May 17, 2011, 12:58:06 AM »

@Dragonmaw


maybe?

Yep! That's it!
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raleigh
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« Reply #609 on: May 17, 2011, 06:27:56 AM »

Single-screen indie hotseat game where you control a character trying to color falling blocks by touching them. I think I might have seen it on The Poppenkast but the site's changed and I can't find it.

Mr. Blocko Super Tournament Edition?

Unfortunately, if that is it, the guy's site is dead.

Yes, that's it! Thank you so much!
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Jmp_man
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« Reply #610 on: May 29, 2011, 06:16:17 PM »

I'm trying to remember the name of a game I'm SURE I found on this sight a while back... Its a 2-D Platformer with light physics elements (you could run into trees and they would bend when you stood on them and such). Basically the game starts out with you standing in front of your ruined house and you have to survive by keeping warm. One of the main things about the game was that there was a fatigue bar that would drain if you were out in bad weather or attacked. I think I remember it was in a comp. of some sort because it was downloadable and free.
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Inanimate
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« Reply #611 on: May 29, 2011, 08:22:56 PM »

I'm trying to remember the name of a game I'm SURE I found on this sight a while back... Its a 2-D Platformer with light physics elements (you could run into trees and they would bend when you stood on them and such). Basically the game starts out with you standing in front of your ruined house and you have to survive by keeping warm. One of the main things about the game was that there was a fatigue bar that would drain if you were out in bad weather or attacked. I think I remember it was in a comp. of some sort because it was downloadable and free.

I know exactly what you're talking about! Under the Garden.
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Bood_war
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« Reply #612 on: May 30, 2011, 08:56:40 AM »

Okay, this will be vague.

Indie. Released in the last two years. Adventure game. You were a frying pan who sold dildos (I beleive).

I for the life of me cannot remember the title. (I think it may be a string of numbers).
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Player 3
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« Reply #613 on: May 30, 2011, 08:58:29 AM »

It was some NES game I had where you fly on ostriches and jump on other ostrich riders.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #614 on: May 30, 2011, 08:58:54 AM »

It was some NES game I had where you fly on ostriches and jump on other ostrich riders.

joust, but it wasn't just an nes game but also an arcade classic



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Player 3
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« Reply #615 on: May 30, 2011, 09:07:53 AM »

It was some NES game I had where you fly on ostriches and jump on other ostrich riders.

joust, but it wasn't just an nes game but also an arcade classic





That's it! Now to find a way to apprehend it!
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Fifth
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« Reply #616 on: May 30, 2011, 03:44:27 PM »

Okay, this will be vague.

Indie. Released in the last two years. Adventure game. You were a frying pan who sold dildos (I beleive).

I for the life of me cannot remember the title. (I think it may be a string of numbers).

That one's easy.  Though I couldn't remember the name, either, as it is a string of numbers.
But a search of the TIGSource front page for "frying pan" found it:

http://www.tigsource.com/2009/08/27/78641/
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Headless Man
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« Reply #617 on: May 30, 2011, 05:02:36 PM »

It was some NES game I had where you fly on ostriches and jump on other ostrich riders.

joust, but it wasn't just an nes game but also an arcade classic





That's it! Now to find a way to apprehend it!

It should be mandatory for people developing games to have MAME and 15+ gigs of arcade roms on their computer at all timres.
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Bood_war
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« Reply #618 on: May 30, 2011, 05:17:53 PM »

Okay, this will be vague.

Indie. Released in the last two years. Adventure game. You were a frying pan who sold dildos (I beleive).

I for the life of me cannot remember the title. (I think it may be a string of numbers).
:

That one's easy.  Though I couldn't remember the name, either, as it is a string of numbers.
But a search of the TIGSource front page for "frying pan" found it:

http://www.tigsource.com/2009/08/27/78641/

I feel kind of dumb now, but thank you so much!
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thedaemon
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« Reply #619 on: June 16, 2011, 04:16:05 PM »

Ok, here's a game I've not been able to find. It was on Macintosh released in the 90s. It's a truck driver simulation. You drive on the roads, choose to sleep in your truck or in a motel, work your budget etc.
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