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TIGSource ForumsCommunityDevLogsDownieville | Sidescrolling Stealth Platformer
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Author Topic: Downieville | Sidescrolling Stealth Platformer  (Read 9833 times)
habadash
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« Reply #40 on: September 18, 2013, 02:47:08 PM »

Exception: yeah the motorcycle will be redone to fit the game. Also, I don't get what you're saying about the eye...?

Rabbit: Definitely placeholder haha.


Workin away at the ledge ani

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Pineapple
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~♪


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« Reply #41 on: September 18, 2013, 06:08:06 PM »

Those characters are goddamn gorgeous
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Excy
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« Reply #42 on: September 19, 2013, 02:01:15 AM »

Also, I don't get what you're saying about the eye...?

Is it just my monitor? It looks like he's got an eye on the end of his nose in that walk cycle.
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Mr Speaker
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« Reply #43 on: September 19, 2013, 02:46:37 AM »

So much character in them theres pixels. Can't wait to see some gameplay! Can you explain the burning rope mechanic? What's it gunna do? How does it work?
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Gear
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« Reply #44 on: September 19, 2013, 03:07:21 AM »

Also, I don't get what you're saying about the eye...?

Is it just my monitor? It looks like he's got an eye on the end of his nose in that walk cycle.

I see it too. It's the 2 white pixels and 2 black/dark brown pixels from the outline.
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habadash
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« Reply #45 on: September 19, 2013, 11:26:55 AM »

http://i.imgur.com/WoSys1C.png
So much character in them theres pixels. Can't wait to see some gameplay! Can you explain the burning rope mechanic? What's it gunna do? How does it work?

In certain rooms, there will be ropes that can be ignited by flaming projectiles. The rope will begin to burn where it is hit by the projectile and the flame will travel up and down the rope. When a gap forms along the rope, the lower half will fall, still on fire and can ignite other flammable objects that it touches. Ropes can also be connected to explosives, which will explode when the fuse burns up, and other objects like lanterns which will drop and break.

I see it too. It's the 2 white pixels and 2 black/dark brown pixels from the outline.

Oh haha never noticed that. It's supposed to be his nose. Does this clear it up:

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ITS_Mike
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« Reply #46 on: September 19, 2013, 02:23:21 PM »

Yeah, that fixed it Smiley  I'm guessing it was suppose to be a shine on his nose then?
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Excy
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« Reply #47 on: September 20, 2013, 12:10:11 AM »

I see it too. It's the 2 white pixels and 2 black/dark brown pixels from the outline.

Oh haha never noticed that. It's supposed to be his nose. Does this clear it up:

(above image)

Guess I have a weird eye for stuff like that Droop Looks perfect now, though Coffee
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diegzumillo
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« Reply #48 on: September 20, 2013, 01:24:25 AM »

You had me at stealth  Kiss

How does that depth work? is it like in little big planet, the player jumps between layers, or he's free to move continuously in z direction?
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Gear
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« Reply #49 on: September 20, 2013, 04:06:47 AM »

I see it too. It's the 2 white pixels and 2 black/dark brown pixels from the outline.

Oh haha never noticed that. It's supposed to be his nose. Does this clear it up:

(above image)

Guess I have a weird eye for stuff like that Droop Looks perfect now, though Coffee

Agreed.
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jamiebell
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« Reply #50 on: September 20, 2013, 11:55:28 PM »

Hey guys!

Just hopping on to say that I'll be doing music, sound, and audio implementation for Downieville using Wwise. Since habadash has been so good with posting updates with art and systems, and I'll be doing some of the same as things start to take shape!

I look forward to doing video walkthroughs of some of the audio implementation, in particular the rad dynamic music system we've got brewing up!

 Toast Right
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rocket5tim
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« Reply #51 on: September 21, 2013, 02:58:40 PM »

Hi, I was wondering if the game is named after Downieville California. My family has a cabin near there in Sierra City, I spent most of my summers there as a kid.
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louisdeb
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« Reply #52 on: September 22, 2013, 10:11:43 AM »

Can we hear some of your stuff, Jamie?
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jamiebell
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« Reply #53 on: September 24, 2013, 05:57:47 PM »

Definitely! Smiley


Here's some of my sound design work: http://jamiebellsound.com/videos/
Here's some of my music: http://jamiebellsound.com/music/
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habadash
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« Reply #54 on: September 24, 2013, 10:32:58 PM »

You had me at stealth  Kiss

How does that depth work? is it like in little big planet, the player jumps between layers, or he's free to move continuously in z direction?

Yes exactly! The player is generally limited to 3 Z-layers (in some cases more) that he can move between.

Hi, I was wondering if the game is named after Downieville California. My family has a cabin near there in Sierra City, I spent most of my summers there as a kid.

Yup. It's a beautiful place and inspired much of the game's art and characters.


----------------------------------------

Some big news: I've just brought on another programmer! I'll be sure post an update with new art very soon!


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rocket5tim
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« Reply #55 on: September 26, 2013, 10:31:14 AM »

Yup. It's a beautiful place and inspired much of the game's art and characters.

Wow small world! Yeah it's an amazing place with tons of interesting landmarks and history to draw from. Looking forward to seeing more!
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