New version of the prototype is available, I recommend skimming the How To Play doc real quick. There are probably plenty of bugs. Feedback is appreciated.
Mac:
Link removed (old)
Win:
Link removed (old)
Change Log v0.0.7
- How To Play Guide has been updated to reflect the new gameplay.
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You can press Space to skip a turn.- Added a party select menu.
- Heroes can now level up: The Party collects XP by flipping over cards, upon reaching the Exit the XP will be given to each Hero. Leveling up increases the power of their Skill, or grants other passive bonuses. Starting Hero stats are lower as a result.
- Heroes have a Class: Doesn't mean much right now, but will be referenced by cards later in the game.
- Traps: Cards on the board with a purple border are Traps. They usually only affect characters that are standing on them. Hover over the trap to see its effects.
- There is now a cap on Health and Energy: Flipping over cards still regenerates Energy, but will not exceed the max. Leveling up Heroes can increase the caps for each stat.
- New HUD: Cards not hovered over have a smaller, full art state. Inspecting a card enlarges it and displays any info.
- The new Dungeon Heart on the HUD beats when there is a Lost Soul somewhere on the current level.
- There's placeholder music and SFX in-game, although they are disabled by default so people focus on the gameplay. You can enable it with the M key.
Known Issues:
- Sometimes the exit spawns in a spot that blocks off some cards.
