hey again everyone! I've been out of the loop for a while, working like crazy to get everything ready to launch our Greenlight, but was stoked to see we made it into the TIGSource Devlog Magazine
http://forums.tigsource.com/index.php?topic=28616.msg1000739#msg1000739woo! It's super-cool to see my monster in there alongside art from so many people I look up to on the site :D
so a little update:
I've been mostly working on a trailer! Capturing footage, editing, and working with the audio-
it features awesome voice-over by our friend "old shrimp-eyes" who is doing a sort of lovecraftian narrator
and we have kick-ass music by Alex Yoder who is handling our game soundtrack- we wanted a very specific mix of glitchy 8-bit bleeps and brooding orchestral moods, and Alex has done an amazing job! our brief was something along the lines of "imagine something like the diablo soundtrack being played though a malfunctioning 90s arcade cabinet" and that's pretty much what we've got
this time I've figured out a decent workflow for capturing footage, so it doesn't end up compressed at multiple stages and losing its colour quality or pixel sharpness so we should have infinitely better quality this time (fingers crossed!)
quick answers to any questions!
Netsu- haha yep it does get pretty busy on screen, though it all makes a lot more sense when you're actually controlling a guy and you can see the cause of all the effects etc! and yes, Linux build is in the works!
Low_Chance- hey thanks
sorry I don't have any gifs today, just too swamped getting ready for Greenlight, but I'll find time in the week to capture some more cool stuff! The game hasn't had much work on it for the last few weeks as we've been focused on Greenlight, but it's at a very playable stage and we'll be sending out some early builds to press very soon- I can't wait to get in there and make some fixes to monsters, I have a huge list of tweaks to get them to feel better, but just have to hold out now tile Greenlight is up!
tedwilson79- thanks, it has been a really fun challenge working so low resolution, and I'm pretty surprised people are liking it so much- I thought it might be offputting for a lot of people... I guess it probably is but there are enough pixel-art fans to make up for it
Regulus & OniWorld - thanks so much! I can't wait to get everyone playing the game and talking with us and helping us hone the gameplay- it's going to be really fun!