wow I'm really stoked you guys are enjoying the animations

it's been fun doing weapon combos at that resolution!
there's definitely challenges with the low res, but I love how quick it is to draw an arm or a leg in a new pose- it means I spend 95% of my time designing the poses/animation and only 5% struggling with the actual drawing- trying to draw a foreshortened leg or whatever.
hey
Tuba thanks for the comment! I've definitely been trying to go in that direction- trying to avoid a cartoony look and stay away from the colorful high fantasy of wow and stuff like that... where possible I'm trying to go for Lovecraft rather than Tolkien.
Actually a lot of the monsters and effects posted so far (and in the gameplay video) went into the game without any thought to overall color/composition, as i was just focused on getting the mechanics working at the time... so I've been going through and palletizing things to get rid of the garish bright/clashing colors I let in there... trying to retain a more gothic vibe
for example:
louisdeb- hey thanks for the critique, I do see what you mean... I think this relates to what I was just saying about trying to avoid a cartoony look- it does get looking a bit too cartoony going into such round blobs like that...
ideally it would go more wispy after the "thick smoke" stage, but I'm not sure I can pull that off at the resolution... I might revisit though and try to get it dispersing in a less cartoony fashion thanks

still planning on reworking this guy:

to get rid of the big cartoony eyes and make him more lovecraftian...
