thanks so much for the kind words guys

@tortoiseandcrow yep i'm definitely aware of the issue you're talking about- basically we suffer because we are trying to serve 2 very different audiences.
On the one hand we have people who want a classic party game- for them the matches should be quicker, and all the important unlocks should be available through a small number of games or even right from the start. On the other hand we have people who want to play it as a hobby, like a roguelike or rpg- these players are always asking us to allow longer matches, to add more long term progression, and to have more and more unlocks to keep them coming back.
Noticing the player base has split like this, hopefully we can figure out a way to keep everyone happy. I am heavily considering some form of "quick match" format where everything is tweaked to have much quicker games, and perhaps exclude the long-term unlocking system from the quick match...
Still needs a lot more consideration, but I have done a lot of preliminary design work for this, so rest assured we're working on it haha!
As for number of bosses I hear you! If I had it my way we'd be putting in at least 8 or so, but they can take a really long time to get working right, so I doubt I'll be allowed to spend that much time on them unfortunately!
@skaz stoked to hear that dude, really awesome

if what you're working on is anything like that avatar of yours i'd love to see it- that style looks great!