EDIT: I've dropped this project after the realization that Playmaker just isn't suited for full games, and more geared toward hobbyist prototypes. Since then i am working full time to learn C# in Unity and better my skills. "Failure is a chance to start again more intelligently" - Henry FordPLAY HERE (unity): https://dl.dropboxusercontent.com/u/26630920/topDown/topDown.html1 day into dev; 11 left
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Hey guys,
I
started a FPS a while back and failed. Lesson: don't try to make a roguelike FPS as your first 3D game, especially if you suck at 3D games.
Now my bruises have healed, the dust has been brushed off and i've decided to make some smaller games
to get more comfortable in 3D. I'm gonna make these in 2 weeks each and first up is a top down shooter. I'll post
playable progress every day inspired by reading this:
http://gamedev.tutsplus.com/articles/business-articles/1gam-how-to-succeed-at-making-one-game-a-month/ (the part about save points)
I'm rollin with: Unity, Playmaker and pro builder (trifecta of
doom fun tools)