After just watching the last couple of competitions I've decided to enter this one with a game based on this:
40 Warning that certain ground is sacred or accursed; that a house or city must not be built upon it—or must be abandoned or destroyed if built, under penalty of catastrophe.
It's a game inspired by the zombie survival game
Zafehouse so it's a kind of simulator/resource management game with very little graphics.
The story of this game is that part of a suburb has been built on accursed ground and now all sorts of trouble is about to befall the unfortunate inhabitants of the once pleasant suburb. Your task will be to try and keep things together over a period of time. You do this by hiring all sort of strange helpers to investigate and control the influences that are causing the trouble.
My plan is to use other entries from the commonplace book as inspiration for the strange influences that are attached to each house in the suburb. Currently there is only one influence defined so it gets kind of repetitive but it's been enough to test the game engine. The game is written in Java and it's data driven so all influences and hired helps are defined using XML files. Hopefully this means it wont be too much trouble fleshing it out in the coming weeks.
My worries are that it wont be interactive enough with just managing the hired helps but I think it might be best to get more of the content in before I start looking for more to interact with. If nothing else it might be fun enough to watch the inhabitants of the suburb grow more and more afraid and/or insane until they snap.
Scoring and the time limit are other things that I'm not sure how they will end up.
Finally here are some screenshots: