LaboratoryGrey
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« Reply #40 on: November 15, 2013, 04:07:10 AM » |
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I have to say, your early concept art looks amazing
...so much so that I'm disappointed that the visuals you're using aren't in that style. The pre-rendered-3D is no where near as charming.
Looks like you're making great progress.
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doihaveto
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« Reply #41 on: November 15, 2013, 09:12:20 PM » |
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Hey, thanks for both comments! Re shadows: actually, we're looking at that kind of stuff right now! Not sure where we're going to go with that just yet - there are so many things we want to do. And regarding early concept art: I agree, those sketches are very cool! But we were blown away by how crisp the rendered art looks on tablets - especially the high res ones. So we decided to go with that...
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doihaveto
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« Reply #43 on: December 03, 2013, 10:47:46 AM » |
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Every NPC hopes to be able to give their young NPCs a solid education. To help them out, we’ve created a school and hired a teacher NPC.
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« Last Edit: December 05, 2013, 06:17:55 PM by doihaveto »
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doihaveto
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« Reply #44 on: December 05, 2013, 06:23:40 PM » |
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We have many resource conversion chains in the game (there are about 50 different resources). This chain is probably the hardest: iron ore smelted into iron bars, then a blacksmith makes them into pickaxes, which then get used to mine up more iron ore. It's tricky because it's a feedback loop, it takes a lot of workers, and pickaxes are needed for all types of mining: gold, silver, and iron ore. Fortunately many towns make them, so it's often possible to just buy them already made, at a premium.
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doihaveto
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« Reply #45 on: December 13, 2013, 12:56:57 PM » |
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BETA RELEASE! FINALLY! We're finally starting a closed beta next week. It's kind of "late alpha / early beta" release, so the game is completely playable, but it's still a little rough. If you haven't signed up and want to play, do it here: http://eepurl.com/Efz8HCheers!
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Eigen
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« Reply #46 on: December 13, 2013, 11:33:06 PM » |
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You bet your sweet cheeks I signed up! Looking forward to playing this very much.
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doihaveto
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« Reply #47 on: December 15, 2013, 09:08:52 PM » |
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Awesome! We'll be sending out details next week...
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doihaveto
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« Reply #49 on: January 11, 2014, 04:35:48 PM » |
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We made a teaser trailer from the current beta release. Check it out here:
(There's no good way to embed youtube right into the comment thread, is there...?)
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doihaveto
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« Reply #50 on: February 19, 2014, 12:46:45 PM » |
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We're finally on Greenlight! Vote for us if you like what you see - every vote counts! We're still in beta, looking to be ready for a full release in May. In fact, we've also set up an early access release for sale on IndieGameStand, for people who would like to get into the game early, and help shape how it's going to evolve: https://indiegamestand.com/store/788/1849/
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Riho
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« Reply #51 on: February 19, 2014, 01:01:10 PM » |
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Good luck on greenlight! You got my vote and I'm spreading the word
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doihaveto
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« Reply #52 on: February 19, 2014, 04:04:53 PM » |
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Hey, thanks! It's a pretty exciting moment. And good luck with office management! Looking forward to it.
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doihaveto
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« Reply #53 on: February 28, 2014, 06:41:08 PM » |
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And here's a slide show of a small settlement growing into a busy town, cross-posted shamelessly with the screenshot saturday thread (Click through for full size 1024x768 version)
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doihaveto
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« Reply #54 on: March 06, 2014, 01:18:11 PM » |
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We've released the first content update today! It includes a bunch of new stuff: - Five new scenarios: You can stock up on food and drink in San Jose, dig for gold with the jumping frogs of Calaveras County, head into the unknown northern Sierra Nevada in search of a new claim, embrace the good life by making fine wine in the Napa Valley, and join the otters searching for sardines in Monterey Bay.
- Break out the headphones and turn up the speakers because we’ve added the first few tracks to 1849’s soundtrack! Just be warned – the tracks may get stuck in your head.
- No more windowing. Full screen mode is now available.
- Wandering peeps. You’ll now see a lot less of our friend the farmer. Houses now generate all types of NPCs and there’s a surprise new one in the game.
- Trade UI updates. Many of you have asked for it, and now it’s here. When you open the trade menu, you’ll now be able to see the amount of inventory you’ve got in storage right there in the menu. No more clicking back and forth.
Check out more details on our blog: http://www.somasim.com/blog/2014/03/1849-early-access-update-1-the-way-to-san-jose/And of course, if you could vote for us on Greenlight, that would be just awesome
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doihaveto
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« Reply #55 on: March 29, 2014, 02:49:50 PM » |
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We just released a second content update: - Five new scenarios: You can head into the deep woods in Ukiah, gather supplies for a new expedition in Benicia, dig into the Mother Lode in Sonora, create a steam ship network in Martinez and indulge in Sonoma wines in Santa Rosa.
- Hear the sounds of the Gold Rush. Now you can hear the clang of the hammers, the thud of the ax and din of your towns with new sound effects.
... plus a whole lot of behind-the-scenes work for the tablet build (but it's nothing player-facing so it's hard to write about that ). More info on the blog, as always: http://www.somasim.com/blog/2014/03/early-access-update-2-the-mother-lode/
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ryansumo
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« Reply #56 on: March 29, 2014, 06:45:58 PM » |
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This is really very cool. I love city building games of any stripe and your theme is just so unique. Looking forward to seeing where this goes.
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doihaveto
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« Reply #57 on: April 05, 2014, 05:35:34 PM » |
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Surprise news: we just got greenlit in the April batch! Woohoo! HUGE THANK YOU to everyone who voted for us! And an extra huge thank you if you participated in the beta! Now just to tie up all the loose ends, and actually ship the final version... soon...
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Kurt
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« Reply #58 on: April 05, 2014, 07:27:35 PM » |
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Congrats!
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Whiteclaws
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« Reply #59 on: April 06, 2014, 05:38:02 AM » |
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Congratulations
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