We hit the 10k reads!! Thanks to each single one of youuuuu!!!
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Thanks for the support and for such positive feedback!
@Derqs
@dancing_dead
Thanks for commenting guys! ^^
I don't think the last two menu animations make sense, how about having her lift her legs up on the table and turn on the TV in the About animation and for the Exit just walk all the way past the terminal to the left.
Well, we want to start the game from her comfortable house, a safe place (in contrast to what there is on the outside) where you can start to feel sympathy with her. And when we think about the kitchen, we play with the concept that we are the "cooks" of the game and we thought it fits with the concept of what “about” is (our names/info will go on the shiny post-it on the freezer).
But if I have to explain all of this, maybe we have to re-think it. Anyway, regarding your idea with the TV, we already put her in front a screen in the configuration room, and we don’t want to do the same here...also, it's a microwave
Now, the exit, this is a "poo terminal" she is inviting the player to leave, if they don’t have what it takes to play, maybe we need to highlight the toilet to make it easier to read.
And why are we controlling mechs in panties?
Because If I remove these, the game will need a mature esrb thingy
Thanks for the feedback!
@sidbarnhoorn Thanks!
This is some sword and sworcery ass art. Following.
You totally caught me
I like it like this, but a bit of contrast in the background will help making things more readable
Yep, you are totally right, we are going to contrast a bit the bg and
@dhontecillas is planning to implement a contrast correction thingy, /programmer stuff here
So uh...when will pre-orders be available? Or Kickstarter, alpha, etc.? This looks so good.
Thanks a lot for your interest! There is a ton of things to do
It’s too soon for us to give an estimation...stay tuned!
One thing I gotta say is the battle armor needs more contrast. Like, desperately. It should not blend in that much, especially for an action game.
Thanks! Balance contrast is a complicated thing. Especially, when it's seen differently on each monitor (I really hate this...)
I suppose that you are talking about the mock-ups right? I don’t want to loose the integration of the mc in the environment so that it looks like it is floating around, but we will make some tests
@thomf00 Thanks! I would like
@dhontecillas (the code guy) to take this one, but as far as I know custom OpenGL based engine.
@Sved Thanks a lot!
@Skomakar'n Thank you for following us!, and good luck with your project!
@barneycumming You have a big fan right here waiting for more updates in the Crawl thread!!!
@MECH6 Thanks! We have been watching videos of people playing your last build and we think it's awesome! Keep up the good work
@Jove
@tanis
@Seaport
Thanks a lot guys!
Here is an extra detail for you:
Now, back to work