@SolarLune @Lucs @eigenbom @DarthBenedict @Netsu
Hi dudes!! Thanks a lot for the feedback
okay, you are totally right.
First, we are going to try tweaking the values for this to slowdown the movement. Also, we want to implement (when we have the time U_U) a few things to help integrate the mc into the ground, the first is acceleration curves (I think we talked about this in the past ) so, you will move faster when you reach the momentum state and slowly at the begining and at the end of the movements. Just something subtle to give the right feeling.
Same for the frame speed of the animations themselves. A little camera movement delay to make it more smooth in the transitions. And the last thing, shadows and dust interactions (as you can see in the mech below) on the floor.
After all of this, if the mc still looks like it's floating or sliding, for sure I will have to retake the base of the animation.
Welcome @Zav! Thank you for registering and giving us support!
@Skomaka'n Thank youuuuu!
@sephi_6 ahahah >D
@Rebusmind Glad you like it
@Skippi Thanks!
@Artifice Machine @Fervir yeah, we would like to show you some real gameplay, but we need more time ^_^U Thanks for your comments!
@chevkoch I think this is because I was trying to fake all the characters in the game by posing them in 3/4 profile, no just full profile. In that way, the leg in the background is totally parallel to the screen and the other leg is facing the player. It's a bit tricky to do, at least for me.
And here, two extra details for you ( I don't feel like it's a final version, but....well, you know, no time blablabla)