Mnemonic
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« Reply #60 on: September 19, 2013, 02:59:19 PM » |
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First moves looks really nice with the animations! can't wait to see more, and know more about the tactical component.
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Skydsgaard
Level 1
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« Reply #61 on: September 21, 2013, 02:18:02 PM » |
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Hi everyone! Thanks a lot for the nice comments :D:D We are very excited about our first executable version. But we have to test and prototype a lot, until we have soemthing which is polished enough. So, please be patient  In the meanwhile, I have made these 3 new enemies, well in fact it is only 1 new; the demon caster that has the power to mutate the basic demon into boomers or tanks idle  idle break  Tank and two boomers  More animations soon 
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« Last Edit: September 21, 2013, 02:29:06 PM by Skydsgaard »
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premonster
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« Reply #62 on: September 24, 2013, 08:26:58 PM » |
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Where's the Steam page?
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Skydsgaard
Level 1
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« Reply #63 on: September 29, 2013, 09:33:20 AM » |
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Hi ! Where's the Steam page?
ahah,It is too soon for that  , this is an actual developing log, so, what you see is what we have. There are tons of things to do before that :D ( by the way, I really like your pixel style) Now, here is the walking state of the tank (maybe the arms need more weight...I was trying to make this state very quiet, because of the gameplay, this enemy will be moving slowly across the map, until the first shot he gets, then he becomes crazy and he comes really fast after you)  feedback is welcome as always 
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somin
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« Reply #64 on: September 29, 2013, 10:01:00 AM » |
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looks promising  definitely keeping an eye on this!
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Cloudiest Nights
Level 1
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« Reply #65 on: September 29, 2013, 12:04:23 PM » |
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Hey, I'm not sure if you've solved the logo problem yet, but a simple solution would be to either overlay text over each symbol or to out each letter over each symbol. Easy fix that keeps the original logo intact!
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Kian
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« Reply #66 on: October 09, 2013, 02:52:41 AM » |
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very nice 
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barneycumming
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« Reply #67 on: October 09, 2013, 03:13:29 AM » |
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awesome art design and characters, great animations! i'm really looking forward to seeing more of this, can't wait to see it all in action!
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Skydsgaard
Level 1
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« Reply #68 on: October 12, 2013, 02:47:34 PM » |
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Thanks a lot guys!  Hey, I'm not sure if you've solved the logo problem yet, but a simple solution would be to either overlay text over each symbol or to out each letter over each symbol. Easy fix that keeps the original logo intact!
Right now, we are working as hard as we can to have some real gameplay ^_^U we intend to improve the logo later on but thanks for your comment  So, new animations!! by order: transformation walking, hit/angry, runing and dead. Hope you enjoy it!!!   ( the other gifs that I uploaded before were pixel resized by 200%, this time by 300%, I think this looks better )
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Connor
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« Reply #69 on: October 12, 2013, 03:06:33 PM » |
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"tanks and boomers" well, it looks like someones drawing inspiration from l4d2 for mob names lol seriously though, great job. this looks incredible
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Whiteclaws
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« Reply #70 on: October 12, 2013, 03:56:32 PM » |
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where are the witches ?
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Skydsgaard
Level 1
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« Reply #71 on: October 13, 2013, 11:04:02 PM » |
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"tanks and boomers" well, it looks like someones drawing inspiration from l4d2 for mob names lol seriously though, great job. this looks incredible
ahahah yes  glad you like it  I forgot the jump animation, sorry x_x 
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devMidgard
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« Reply #72 on: October 14, 2013, 12:01:31 AM » |
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"tanks and boomers" well, it looks like someones drawing inspiration from l4d2 for mob names lol seriously though, great job. this looks incredible
ahahah yes  glad you like it  I forgot the jump animation, sorry x_x  That is just fantastic!
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Suedeash
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« Reply #73 on: October 14, 2013, 09:51:32 AM » |
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This looks promising. Consider me on-board. 
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Skydsgaard
Level 1
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« Reply #74 on: November 01, 2013, 06:29:17 AM » |
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@devMidgard @Suedeash Thanks for comment guys ^_^ really apreciated  I finally have something that breaks this long time without posting...but first a fast update: At the beginning, we thought about making the levels with a tile set but we eventually realised that this would limit us too much to get the finish that we wanted. So now, dhontecillas is working on the new concept, to have entire environments with dynamic loadings. I'm still doing animations... we are going to need a lot U_U Here is the new one, for the portal. This will be the way the demons come to the world, apearing randomly in the level. I hope you like it. By order, opening (probably the glitch needs more work), idle, summoning, and I still have to do the hit animation and dead animation.
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barley
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« Reply #75 on: November 07, 2013, 08:50:05 AM » |
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That looks soooo good. I love that it looks solid and then liquid when they step out. and the little eye-thing aaaahh
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Skydsgaard
Level 1
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« Reply #76 on: November 10, 2013, 02:17:25 PM » |
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That looks soooo good. I love that it looks solid and then liquid when they step out. Interdimensional liquid rock  glad you like it  Two more animations!  The running of the boomeer, nothing new about this, they will explode in your face as soon as they can  and this is the mana, which it's dropped on the floor when you kill any of them for you to pick up
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Ninja Dodo
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« Reply #77 on: November 11, 2013, 05:48:26 AM » |
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This looks like it's going to be special. Following.
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jamesprimate
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« Reply #78 on: November 11, 2013, 06:37:33 AM » |
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well this looks totally gorgeous!
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Little Nando
Level 1
Working on Tough Coded Project
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« Reply #79 on: November 11, 2013, 06:44:26 AM » |
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Whoa, the art for this game is awesome! 
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