@Thirteen Glad you like it <3<3<3
@Kris with a K, thanks! I have to disagree with you this time dude. It’s true that to design units of the same faction, it is a tricky task because you don't want to lose consistency between them, meaning they shouldn’t look like a totally different faction, but you also need to make them distinguishable. So it is a delicate balance. In a fast paced game like this, at the end, the important thing (and the most you see) are silhouettes and I think there are enough differences between the two and they are both recognizable ^_^U

In terms of the story context consistence, and why she, as mc, holds the saviour figure, you will understand it once you play the game xD. I have to keep the mystery, right?

I am not sure what beast you are talking about, but if it is the red one with the huge mace, that is a 100% demon. Hybrid enemies is always a super cool idea but we will see

Thanks a lot for your time and comments!
@dhontecillas Thanks a lot mate, and thank you for being so nice and helpful <3
@motionTwin Thanks!
Dead Cells is looking incredible by the way!
@binaryboi01 Glad you like the colors xD
@sidbarnhoorn Thanks for the support!
A long time has passed without updates, sorry for that. We have been super focussed on the development. We have now implemented mech production, and they also engage and fight demons. We will make a video to show you guys, we only need to polish a couple of things first:)
We have also added many little details, such as that the demons’ souls fall to the ground when killed, which is followed by a very nice procedural trail effect when you pick it up that
@Juju has added.

Now, there are also fully functional enemy portals that react differently depending on from which side they receive damage

(We will probably separate the shadow of it from the main sprite, it looks a bit weird to have the white flashing there..)

Human/demon engagement has been also implemented:

Improved bunker-wall visuals.

So yeah, a lot of progress

These days, we are in the middle of developing very time-consuming features,
@Juju is working on the cinematics system for the editor in order to make a sequence of different animations (that will be awesome for the “storytelling” of the game). And I am currently working on backgrounds.
In addition we have created a channel on
Discord just in case you want to pass by and say hi

And I think that is all for now. To finish, I would like to say that the recruitment process for the composer/sound designer spot will start soon. I will make a proper announcement when the time comes, but yeah, just to give a heads-up to the ones following the thread

and also to use this opportunity to say that I am sorry, I really hate recruitment processes, for lots of reasons, but I also don't have a better idea to achieve what it is the best for the project...so yeah in advance, sorry and thank you very very much for your patience.
More to come...stay tuned!
