Thank you guys!
Devlog Update #12 - 10/21/13
HUGE Update today! I changed and added so much in the latest version of the game, that I jumped from 0.0.1.4 all the way to 0.0.2.0!
Version 0.0.2.0: Patch Notes01. Added Possession. By pressing 'E' you can now Possess a nearby human until your energy runs out.
02. Re-Optimized and completely revamped a lot of code to make it faster and more functional.
03. Fixed a lot of issues that came from re-optimizing code.
03. Fixed issue where player would not be thrown back by Squeamish Spirits.
04. Started adding statistic tracking capabilities. (ie you died __ times!)
05. Adjusted 'True FPS' to only change every couple seconds so its actually readable in the debug menu.
06. Added a pause feature! Now when you press 'Esc' the game pauses and specific music plays.
07. Adjusted how music is played and paused in the game and adjusted volume levels to be less ear-numbing.
08. Added options to the new pause menu including Save Game, Load Game, Settings and Exit Game.
09. Added functionality to the 'End Game' option. It shuts off the game. Later, I will add a confirmation.
10. Added functionality to the 'Settings' option. It brings you to a menu with Return, Gameplay, Graphics and Audio as options.
11. Adjusted some controls and adjusted how some controls work.
12. Fixed an issue where if you opened the pause menu while moving, after a second the player's sprite would disappear.
13. Fixed an issue where the player's fall movement wouldn't pause when opening the pause menu.
14. Added a few options to the game's settings menu:
a. Graphics Settings:
1. Fullscreen Toggle: Allows the player to toggle whether the game is in fullscreen or windowed mode.
b. Audio Settings:
1. Pause Music Toggle: Allows the player to toggle whether music plays in the pause menu.
2. Volume Adjuster: Allows the player to adjust the general game volume.
15. Known Bug: When the pause menu is open, the clouds (and any other foreground) are shown in front of the half-transparent black pause screen.