It's been a while since I've been active on here. Decided to throw up a devlog and track my progress over the next six weeks.
Short version: I have six weeks off work, decided to create a small arena-based FPS with construction elements using C#/SharpDX for Windows. My aim is to have something reasonably playable at the end of that time, or consider myself a complete failure if I don't
It doesn't have a name yet.
I go into more detail in my blog entry (didn't want to copy/paste from my blog into this post, it's a huge wall of text and really just wanted this first post to be a short introduction)
http://spacedja.se/blog/lets-try-this-again/Todays progress was just mocking up the first map in Minecraft since it's more or less the perfect environment for block-based prototyping. Pic:
I should have some actual in-engine screenshots over the next few days and I'll be posting to this thread in tandem with my blog, though I won't be linking to each blog post each time.